Wednesday, December 31, 2008

More Vector Shards

Continuing experiments with vector shards created in the paint synthesizer. The shard shapes are created by the dynamics of a MSG chaotic attractor and some source attribute modulation in the paint synthesizer.

Tuesday, December 30, 2008

Vector Shards

Experiments generating vector shards in the paint synthesizer where the path shape of the shards is driven by a MSG chaotic attractor. The shard shapes are abstracted off of the attractor trajectory points as opposed to being literal representations of the attractor shape.

Monday, December 29, 2008

Waikiki Night Drive2

Another night time video shot in Waikiki converted into a static image via the temporal scan tracker.

Sunday, December 28, 2008

Waikiki Night Drive

Video footage taken at night in Waikiki processed via the Studio Artist temporal scan tracker into a static image.

Saturday, December 27, 2008

MSG Experiments2

More experiments with directed evolution of MSG processors in Studio Artist.

Friday, December 26, 2008

MSG experiments

More procedural art experiments with MSG processor directed evolution in the evolution editor.

Thursday, December 25, 2008

Recontexturalized Santa

Santa recontexturalized with the vectorizer.

Wednesday, December 24, 2008

Hawaiian Santa

Only in Hawaii does Santa give the shaka. The image started as a video pan taken while driving followed by the Studio Artist temporal scan tracker.

Tuesday, December 23, 2008

Holiday Time at the Mall

Holiday video pan at the Ala Moana mall turned into a static panorama using the Studio Artist temporal scan tracker. Some additional processing in layers using movie brushes and the vectorizer.

Monday, December 22, 2008

Truchet Tiling Experiments

I added a new Truchet MSG processor to Studio Artist. With some variations from the normal standards of course. These started with multiple chained Truchet processors followed by some directed evolution in the evolution editor.

Sunday, December 21, 2008

Watercolor Sketch Experiments

I've been trying some watercolor sketch simulations using the new region effects. The watercolor part was done using path start regionization in the paint synthesizer driven by the vectorizer running region effects. Black and White Sketch Ip Op edge sketches were min composited on top of the colored watercolor renditions to create the final effect. You can encapsulate the entire sequence of steps needed to create effects like this using Studio Artist's Paint Action Sequence (PASeq) features.

Saturday, December 20, 2008

New Sketch Options

What's nice about adding new vectorizer region effects is that they propagate to other parts of Studio Artist, like the Sketch Ip Op effects. These black and white sketch examples were generated using some of the new sketch effect options.

Friday, December 19, 2008

New Vectorizer Region Effects

I added a ton of new region effects to the Studio Artist Vectorizer. Some examples shown off here. You can create some really great cubist style representations with these new options.

Thursday, December 18, 2008

MSG Symmetry Heads

More MSG source processing of facial imagery. These have added symmetry processing. As usual, all of the effect design was done via directed evolution of the underlying MSG processors in the Studio Artist evolution editor. The huge advantage of using a directed evolution approach is that you are able to create processing combinations that might never occur to you to try if you were building them manually.

And, no understanding of the underlying technology being used is needed. Which is less of an issue for me, but a major one for most artists using a system like this.

Wednesday, December 17, 2008

MSG Source Abstraction

Some face images processed with evolved MSG presets. These are using some of the resolution independent filtering processors (the FSA processors). So unlike a normal image processing filter, the effect will look the same with the FSA based MSG filter processors no matter what the image resolution is.

Tuesday, December 16, 2008

Regionization for Paint Effects

I often use the Studio Artist path start regionization features for things like photo mosaic imagery where the image segmentation is brought to the foreground in a very stylized way, but they also can be used in more subtle ways to build paint styles. That's the case with these 2 images from a series of experiments that use regionization path generation to build more conventional paint styles where the segmentation is not obvious int he final image.

Monday, December 15, 2008

Block Headz

Having some fun with paint synthesizer regionization in Studio Artist. An attempt at crating abstract cubist-like blocky renditions of source images. These are using region fill as brush pen mode. I added some new path shape options for path start regionization that these are taking advantage of.

Sunday, December 14, 2008

Abstract Processes

I've been working with different Paint Action Sequences that encode iterative design strategies to build abstract paintings. You can use keyframing in the animation sequence to automatically adjust paint synthesizer parameters over time to create different stylistic effects. I talked about this kind of approach in a recent Studio Artist news blog post. That post dealt more with creating different artistic styles, but the iterative approach offers endless opportunities to construct different styles of abstract imagery as well. What's nice about this particular set of PASeq prsets is that they work off of source color palettes, so you can reuse the PASeq's with different palettes to generate unique output images.

Saturday, December 13, 2008


Phosgene, it smells like dusty hay. More experiments with refactoring found imagery using Studio Artist distressed lithography simulations.

Friday, December 12, 2008

Civil Defense

More experiments with refactoring found imagery using distressed lithography simulations in Studio Artist.

Thursday, December 11, 2008

Double Your Fun

I've been exploring the idea of recontexturalizing found imagery with Studio Artist distressed lithography simulations.

Wednesday, December 10, 2008

Cellular Regionize

I added some new path start regionize features to the paint synthesizer. Works nicely for a pretty extreme paint abstraction effect. The cell structure seems to capture image shapes better at low #'s of regions than some of the older regionization options.

Tuesday, December 9, 2008

Mistakes are the Best

Why is it that 'mistakes' (otherwise known as programming errors) sometimes generate the best effects?

Monday, December 8, 2008

Take the Money and Run

From the 'Save the Rich' series. Trying some experiments with text source brushes to render tone by using some smart path application settings in the Studio Artist paint synthesizer.

Sunday, December 7, 2008

More Security Graffiti

There's something about Hank as a source that works so well for these graffiti experiments. Both in terms of his iconic expressions and movements as well as the graffiti imagery tying into the real world archetype of where the sources are referring to.

Saturday, December 6, 2008

More Paint Variations

These were generated while experimenting with the Paint Color Source modulation options in the Studio Artist paint synthesizer. I added a few new ones to complete the large set already available there.

Friday, December 5, 2008

Painted Face Variations

These were generated via the new Studio Artist gallery show features, using the new option that randomly mutates paint presets while running the gallery show.

Thursday, December 4, 2008

More Generator Experiments

Some more experiments adding new features to the Generator MSG processors. One thing that has become apparent to me running these experiments is that sometimes you are better off limiting the range of potential parameter mutation by locking certain parameters. This way you can limit the search space in the directed evolution to subsections of potential interest.