Tuesday, December 31, 2013

Happy New Years


Happy New Years to everyone.



Danger March

Working on refining some new paint styles.

Monday, December 30, 2013

Tasmanian Home Brewing

Trying some new experiments with halftoning using vector sketch paths as opposed to circular dots for the halftone elements. Run passes of sketch for cyan, magenta, yellow to build up final full color halftone sketch. Build a random screen for each pass, then use new Threshold vector output option to generate the sketch lines for the pass.

Dancer

Mucking around with paint synthesizer mingle randomization while running loop action and came up with this.

Sunday, December 29, 2013

Runway

Cool new effect look. Two different vectorizer presets composited together.  That are then adaptively textured. Followed by a few iterative cycles of simulated surface lighting.

Beach View 2

Another mixed media experiment using a single path start regionize paint preset on top of a vector sketch backing. I like the way this paint preset abstracts the color fills.

Saturday, December 28, 2013

Goodby Lou

Tribute to Lou Reed. Sad to see him go this year.

Friday, December 27, 2013

Beach View

Another mixed media experiment. One auto-paint preset using path start regionization on top of a vector sketch backing.

Waiting for the New Year

Mixed media piece. Experimenting with some new approaches for generating watercolor effects. Path start regionization in the paint synthesizer along with a little bit of vector sketch.

Thursday, December 26, 2013

Drunk Santa Resting

Drunk Santa relaxing while he builds up strength for another year of excess.

Wednesday, December 25, 2013

Beach Run

Mixed media watercolor paint experiment.

Tuesday, December 24, 2013

Drunk Santa 5

Drunk santa getting ready for his rounds. A happy holidays to everyone.

Third Eye

More experiments with mixed media paint presets.

Monday, December 23, 2013

Mixed Media 2

Another mixed media simulation experiment. vector pen sketch, some selective path start regionize painting stopped early, and a min composited structure analysis vectorizer overprint. Ran a water wash along the edges to finish it off.

Sunday, December 22, 2013

Structure Analysis 3

Another structure analysis experiment. I really like what this algorithm does for rendering plants branches.

Saturday, December 21, 2013

Mixed Media

Combination of some different mixed media simulations. Some using structure analysis. The new vector pen sketch stuff is pretty cool as well, using that as the initial underpinning that gets overpainted.

Friday, December 20, 2013

Drunk Santa 4

Drunk Santa looks like he's about ready to fall over, holding his beer mug. It's hard to go wrong with the particular PASeq. Will be part of the factory set in v5.

Thursday, December 19, 2013

Structure Analysis 2

Another structure analysis experiment. Using the vectorizer.

Drunk Santa 3

Yet another image in the drunk santa series. Again, a combination of vector elements generated using the paint synthesizer, vectorizer, and the Edge ip op.

Wednesday, December 18, 2013

Structure Analysis

Nailed it. My insight into a new way to do structure analysis is on the money. It's already leading to all kinds of interesting results. Incorporating it into v5 now. This should lead to some really nice paint presets that intelligently emulate manual painting of image structure.

Drunk Santa 2

Another image in the drunk santa series. These are all made from vector components. From separate paint synthesizer, vectorizer, and image operation presets combined together in a PASeq.

Tuesday, December 17, 2013

Drunk Santa

Started a series of drunk santa renditions. Doing some testing associated with working on some enhancements for the voronoi regionization in the paint synthesizer.

New Regionizer

Added a new voronoi path start regionizer to the paint synthesizer.

Monday, December 16, 2013

Oakland

Knocked this off while working on some new watercolor paint presets.

Sunday, December 15, 2013

Victory in Chaos

More experiments with some new Vectorizer features that mix different shapes adaptively.

Saturday, December 14, 2013

Bars and Circles

Testing a new Vectorizer feature.

Friday, December 13, 2013

Ice Cream Face

Another experiment while refining some new dynamic path start regionization paint synthesizer features. Again, this was generated using only one paint preset that dynamically adjusts itself based on the features in the source image. It's using face recognition as well.

Thursday, December 12, 2013

AutoPaint Experiments

Working on cleaning up some new auto-paint features. This is one paint preset that uses dynamic path start regionization.

Wednesday, December 11, 2013

Late Night Villain

Exploring some of the abstraction properties of the new Tesselate effect.

Tuesday, December 10, 2013

Tesselate Watercolor-esk

Another experiment using the new tesselate effect. Kind of reminds me of watercolor in some ways. But not really if you look close. A little bit of min composited vector edge sketch in there as well.

Monday, December 9, 2013

Tesselate 3

Another early tesselate effect experiment.

Sunday, December 8, 2013

Tesselate 2

Another early experiment using the new tesselate effect. This one is using the add option. Yesterday's post was using the invert option. You can see the difference in how the recoloring works.

Saturday, December 7, 2013

Tesselate

First image generated with the new tesselate effect. There is a lot of potential hidden in the underpinnings of how this works. Which will become apparent over the next few posts.

Friday, December 6, 2013

Disfunctionia

More fun with a modified Fracture Invert ip op effect. I could make these all day, a fun stylization effect.

As a side note, it's particularly lame that blogger is unable to read psd photoshop format, so i have to always convert these to jpeg to post. Because it's a not a web format? More likely it's because google does not want to support adobe. Companies, making life easier by making it worse. At least they could import psd and convert in the cloud.

Thursday, December 5, 2013

Futopia

I have seen the future. More experiments with stylized Fracture Inverse ip op effects.

Wednesday, December 4, 2013

Anger Management

Nice example of breaking symmetry for artistic effect. Using the new Fracture Inverse ip op.

Tuesday, December 3, 2013

Catastrophe Theory

More experiments with the new Fracture Inverse ip op effect.

Monday, December 2, 2013

The Watchers

Another image generated with the new Fracture Inverse ip op effect.

Sunday, December 1, 2013

New Fracture Effect

I added a new Fracture Invert ip op effect in Studio Artist in response to some recent discussion on the user forum. It's an interesting effect alternative to delaunay style triangulation.

Saturday, November 30, 2013

Triangulation Experiment

There's been some discussion recently on the Studio Artist User Forum about different approaches to triangulation. This experiment took one of the recursive inversion ideas discussed there and used it as the basis for a more sophisticated source abstraction effect.

Friday, November 29, 2013

Wet Paint Test

Working on some new watercolor spreading wet paint presets.

Wednesday, June 26, 2013

Zoom Back

Some recursive processing going on inside of this MSG derived procedural image.

Tuesday, June 25, 2013

Zoom-In

Interesting MSG based procedural art image. Note the apollonian packing detail hidden in there. I also like the circles that look like zoom-in detail magnifiers. This is another image generated by stacking MSG processors into a single image channel and then color gradient mapping that image to get the final full color output.

Monday, June 24, 2013

Portal

Cast shadow's from mono-chrome MSG processors gradient mapped for final image. Directed evolution in the Evolution Editor as usual.

Sunday, June 23, 2013

Triangylkator

Source image modulated MSG abstraction.

Saturday, June 22, 2013

Jangler

MSG experiment with directed evolution. While working on adding some new features to MSG.

Friday, June 21, 2013

Splat

It hadn't occurred to me to build a splatter paint effect using a text brush. But the 'Split splat splodge' font does an excellent job. Using color range brush size modulation which is what gives the loose edge focus (this is just one quick paint pass using a single paint preset). You can make it a lot tighter (see below), but i kind of like the crazy loose one better.

Thursday, June 20, 2013

Pin Pricks

Another depth mapped IterMap fractal generated with a MSG preset.