A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity
I'm using an auto-mutating folder of geometric distortion presets for the gallery show start cycle processing for this series. Along with a randomizing vectorizer technique. And adaptive source masking.
Getting more milage out of the ever expanding 'good head shot' image folder, along with it's use as source material for various gallery show effects that work off of randomized source image selection. Like any automatic randomized mutation process, you generate a lot of different effect outputs, and then cull through them for keepers. We're generating auto-painted imagery here, but the same principal holds true for random mutation of presets as well.
Screen grab from a mid stream gallery show. Using adaptive self-mutating source derived masking as a part of the gallery show effect. In addition to constrained auto-mutaiton of vector paint presets. So you get images that develop over time based on stacking of previous masked gallery show cycle output.
Is it a sad day? Or a happy one? Or is it all just your point of view? I guess this guy is trying to figure it all out. Or at least that's what gallery show thinks. Randomly mutating paint presets on the fly, working off of a folder of randomized current news source images. I say random, but i'm using the new selective paint mutation options in gallery show, so it's actually more of a user directed random mutation, percolating and exploring directed random boundaries in a box you have defined. So automatic and self directed, but ultimately also under your creative control. The best of both worlds.
Another gallery show cycle grab taken during some recent experiments involving auto-generation of mutated paint presets working off of a folder of randomly chosen news imagery. I'm using the new Gallery Show Search Technique, which randomly works off of the set of presets returned from the latest preset browser search results.
I had Studio Artist's MSG Editor configured for some experiments i was running yesterday, and the effect if generates when processing the gallery show painting posted above was pretty interesting (as shown in this second screen capture of the MSG Preview cell in the MSG Advanced Editor). All it's doing is mapping the automatically generated oil painting through a color gradient, but it's remarkable how much that small amount of additional pretty simple image processing totally changes the feel and mood of the image.
More screen grabs from gallery show runs using random head shot images, and testing out the new directed paint mutation options. A lot of the images in this series end up with a very ambiguous and de-personalized human form. They almost seem haunted or ghostlike in some way, probably due to the lack of specific personal characteristics reproduced in the painted form.
Screen grab from a gallery show cycle run testing the new paint options associated with the paint preset GS techniques. Which side is the true nature of the individual being painted? It's actually an adaptive masked overlay of 2 different randomly chosen source images.
One of the nice things about the new MSG features is that you have more control over the number of colors in a color palette. Dialing them down can be useful to lead to less frenetic color mappings. Trying to spend some time this week improving and cleaning up a few MSG features.
Constrained vector ip op patterning using a new gallery show technique. V5 has a lot of new 'vector only' output options for some of the new gallery how techniques. And of course you can use the new eps or svg stream outputs to output resolution independent vector files for the effect randomly generated mutated effect output.
Stream grab from a gallery show cycle. Using the dynamic brush paint modifier option auto mutation modifier in the new gallery show preferences. I'm working off the new current search result GS technique. I think i used 'oil paint' for the search term.
Fairly abstracted facial image. Courtesy of gallery show auto-mutation, in conjunction with the dynamic brush paint synth option to help direct the automatic mutation taking place in each gallery show cycle.
I seem to be getting a lot of these abstracted head images out of my recent gallery shoe experiments. The source material is probably driving that to a certain extent. They are interesting. I think because your brain's facial pattern detection centers light up when you look at them, but at the same time they are super ambiguous as well. So your imagination is free to interpret them in any way you choose to.
More screen grabs from fully automatic art generation experiments using new gallery show features. Everything is automatic, the random selection of subject matter, the mutation of new on the fly preset effects, the adaptive masking of those effects, the stacking of different effects over time. So you define a generative process via gallery show options and then let it loose.
Playing around with a set of black and white patterns that Bernard sent me to check out. They make a nice movie brush. Doing a little bit of recolorization via brush load processing in the paint synthesizer to get the coloring.
I've been using an ever expanding set of news image head shots for the random image source folder for my recent gallery show runs. This is using both gallery show paint option modifiers set to 'surprise me'. So you now have 2 levels of structured mutation working off af the current factory paint preset collection. I'm trying to get the paint modifier options diverse enough to allow for some pretty sophisticated directed mutation paint preset generation. Added a lot of new paint synth macro edit commands to support all of this. You can see if you look closely at the paint that it's working off of directed mutation of vector paint presets.
Auto-mutating vector paint presets generated during a gallery show test run. There are 2 different paint modifier options you can work with now. So you can start with a factory category and collection and highly modify them on the fly via directed paint modifier mutations.