Friday, December 21, 2018

GalleryShow MSG Mutation

An alternative to generating mutated MSG presets is to use Studio Artist's Gallery Show features. As opposed to working in the MSG Evolution Editor and the MSG Advanced Editor.

I generated the above image and associated new MSG preset automatically, by first selecting a MSG preset category in the Preset Browser i wanted to work off of, and then using the Mutate Cur Factory gallery show Technique option. This Technique option randomly selects one of the current factory presets in the current category displayed in the Preset Browser, and then mutates it to create a new MSG preset for each gallery show display cycle.

By mutation, i mean that the individual parameters in each processor inside of a MSG preset are randomly varied, but the processor order and types of processors are not changed. This is a great way to create new generative imagery (and associated new presets) automatically while still maintaining the characteristics of the original preset.

Thursday, December 20, 2018

Generative Fill Regionizer

Working with a new generative fill regionizer paint technique option in gallery show. Generates random regionizer fill presets on the fly (no existing presets needed, it's making them from scratch). I'm using one of the Paint Transform modifiers that forces a randomized vector fill. It's cool because it often times looks like raster paint, but is totally vector.

I like to run multiple cycles overpainting, with a random favorites preset from a set of water wash effects for the start cycle processing. So you water wash your previous output canvas, then overpaint on top of that.

Wednesday, December 19, 2018

Generative Paint Boy

Fine Tuning some of the gallery show paint mutation options to provide more control over the mutation process while also allowing for directive paint feature macro edits. So it's mutating 'tube style' paint presets in a favorites folder via morphing of the parameters of 2 randomly selected presets from the favorites folder. The paint paths are generated from a randomized Edge ip op effect. Paint brush size is dynamically modulated taking into account local color variations. All in one gallery show cycle.