Thursday, September 30, 2010
Another stack filtering experiment. I'm using the original stack of facial images as a source movie for a temporal difference image processing effect in Studio Artist 4. Stack filtering refers to processing a stack of images with temporal video processing effects. You encode the stack of images as frames in a movie file and then load that as a source movie into Studio Artist.
Wednesday, September 29, 2010
View of west Maui taken on the Hana Highway while headed to the airport to head back home to Oahu. I started with video footage taken out the front window of the moving car, then processed that with the Studio Artist temporal scan tracker. I'm using a vertical scan direction for this effect.
Tuesday, September 28, 2010
Experiment using temporal image operations in Studio Artist 4 to stack filter a set of facial images encoded as frames in a source movie file. Using the temporal difference matte for this one.
Monday, September 27, 2010
Still frame from an experiment using Studio Artist's dualmode paint animation features to create generative paint animations. By 'generative' i mean you start the preset and then let it autodraw to create the animation over time. I've been forcing myself to create a new animation experiment every day to get a better handle on what kind of new abstract animation features should be added to Studio Artist in the future. You can see some of the experiments on my vimeo site.
Sunday, September 26, 2010
Saturday, September 25, 2010
Friday, September 24, 2010
Thursday, September 23, 2010
Wednesday, September 22, 2010
Tuesday, September 21, 2010
Monday, September 20, 2010
Another photo mosaic image generated with a 'fractals in nature' movie brush. There's some additional Studio Artist vectorizer outline technique overlaid on top of the paint synthesizer generated photo mosaic.
Sunday, September 19, 2010
Saturday, September 18, 2010
More experiments with stack filtering a series of death mask images. I'm working with a spatially normalized stack, so all of the original images in the stack were inverse warped in Studio Artist to match a generic mask template before running the temporal image operation on the stack.
Friday, September 17, 2010
I've been trying out some new experiments with stack filtering. The image stack i'm working with is a series of death mask images. I'm using a woman's face to modulate temporal displacement into the stack. This one is less creepy than some of the others in this particular series.
Still frame capture from a photomosaic movie processing experiment. I'm using a movie brush made from fractal patterns in nature to generate the photo mosaic sub images. Generated in the Studio Artist 4 paint synthesizer.
Thursday, September 16, 2010
By double-down i mean generating a photomosaic of a photomosaic, which is a cool way to add additional visual complexity to the final output image. I started by building a photomosaic image, then used the first photomosaic as a Studio Artist source image to generate a second photomosaic image with a different movie brush. I used the lips movie brush for the first photomosaic, then generated a second photomosaic off of the first one using a graffiti movie brush.
Wednesday, September 15, 2010
Frame capture from a dualpaint animation generated in Studio Artist 4. I've been playing around with generative paint animation processes recently. Generative means you setup an initial looping process that then generates an evolving animation over time. This animation was generated with a single dualmode paint preset. Here's another video example of a similar animation.
Tuesday, September 14, 2010
Monday, September 13, 2010
Sunday, September 12, 2010
Drive-by video shot taken from a moving car of some storefront signage in Kahului that was turned into a static photo via the Studio Artist 4 temporal scan tracker. Some additional vectorizer and ip op processing was added for the final image.
Saturday, September 11, 2010
Friday, September 10, 2010
Working with dual fill vector painting in the Studio Artist 4 paint synthesizer. The dual fill is setup to initially draw vectors followed by raster wet paint effects that melt the vector shapes to give a more organic appearance.
Thursday, September 9, 2010
A still frame from a Studio Artist 4 dualmode paint animation i was working on recently. I tried extending some of LiveArt's recent animation ideas involving the use of time particles with geometric symmetry warping, but modified the idea to use symmetry breaking via the MSG geometric transformation processors that incorporate modulation. Some really interesting imagery came out of these experiments after some darwinian optimization of the overall process. For me the 3 part notion of copy - modify -select via cycles of evolutionary optimization seems like a natural way to work.
Wednesday, September 8, 2010
Tuesday, September 7, 2010
Monday, September 6, 2010
Sunday, September 5, 2010
Saturday, September 4, 2010
It should be obvious from my various posts here that the 'power' of Puunene continues to fascinate me. It's kind of hard to avoid on any trip through central Maui. Then there was the troubling Puunene sex offender to resident ratio statistics, followed by further news that our illustrious governor in fact wants to build a prison in Puunene. Perhaps because of the ridiculously high sex offender statistics?
Of course the sex offender ratio is so skewed because no one actually lives there as far as i can tell, or at least so few people that any statistic must be taken with an intense grain of salt. More web searching turned up some more information, and then it all began to make sense. I quote from the Maui Info Source.
'A sugar pioneer, Claus Spreckels, bought up land in the arid desert of Puunene from the Hawaiians who sold him the "cursed" lands at a very cheap price. The Hawaiians were sure they had gotten the better part of the deal because they believed that the lands were haunted by the souls of the dead who were unsuccessful at making the leap at Black Rock in Kaanapali from this world to the next. Instead, these poor souls were condemned to "hell" in the arid wasteland of Puunene.'
So Puunene is hell on earth, or at least a form of purgatory. Perhaps those smokestacks are like some kind of giant crematorium, blowing out the ashes of condemned dead souls.
But they do have their own post office.
Friday, September 3, 2010
This popped out during some Studio Artist 4.03 testing. It caught my eye, so i saved it before it was obscured by more automated test painting. All paint synthesizer, using movie brush and more organic paint presets during the automated test run.
Thursday, September 2, 2010
MSG procedural streamer abstraction. It's interesting to compare the crispness of this kind of MSG procedural art effect to the more messy organic complexity of the paint synthesizer.
Of course you can generate super crisp paint strokes in the Studio Artist paint synthesizer by using the vector paint options. But most paint presets use the raster based painting options for a more organic look. I need to work on some pure paint preset or paint synth PASeq presets that build these kinds of 'streamer' effects. This image was generated via directed evolution of MSG presets in the Studio Artist evolution editor.