Friday, May 31, 2013


Abstract MSG procedural art image generated via directed evolution in the Studio Artist evolution editor.

Thursday, May 30, 2013


Semi-transparent vector region fill as brush paint with integrated cast shadow lighting.

Wednesday, May 29, 2013

Stacked Fan-Fold Paper

Working on some new cast shadow lighting controls for vector paint presets in the Studio Artist paint synthesizer.

Tuesday, May 28, 2013

Shadow Bug (or feature?)

Grabbed this image while testing some new region fill as brush shadow code that includes a code bug. I will leave it to the observant viewer to figure out what the bug is. Or is the bug actually a feature?

Monday, May 27, 2013

Gradient Lighted Text

Another experiment with a text brush paint preset and a multi-octave gradient lighting PASeq preset for post processing.

Sunday, May 26, 2013

Lighted Text

Experiment with a simple paint preset that paints random colored single text characters. Applied some cast shadow lighting with a PASeq preset for post processing.

Saturday, May 25, 2013

Dual Mixture Abstraction

Working on some procedural art MSG presets that generate 2 different abstract color images in different internal image streams, and then use a third black and white abstract image to spatially modulate between the 2 different abstract color images to generate the final output image. Knowing that, if you look at the above image you can see that process taking place.

There's also a little cast shadow lighting post processing using one of the PASeq preset i recently posted to the Studio Artist user forum

Friday, May 24, 2013

Night to Day

More internal spatial modulation used to generate variation in procedural artwork. Another MSG swap evolution experiment.

Thursday, May 23, 2013

Semi-Structured Layout

Working on adding some new MSG lighting features. This is also using spatial modulation to combine together 2 different procedural images into the final output. All a part of the MSG preset.

Wednesday, May 22, 2013

Photo Grinder

MSG preset that slices and dices a source image. With some additional cast shadow lighting not built into the MSG processor.

Tuesday, May 21, 2013


Testing some new spiral-lateral MSG features.

Monday, May 20, 2013


Some cast shadow lighting added to a space-filling curve based MSG preset generated in the Evolution Editor.

Sunday, May 19, 2013

Moonlight Ripple

Two stacked truchet processors with some added cast shadow lighting. And a little bit of modulated interactive warp.

Saturday, May 18, 2013

Apollonian Structure

More tests while adding cast shadow lighting options to some MSG processors that generate flat regions. This is a stack of 2 different processors that generate shapes arranged with apollonian packing sampling.

Friday, May 17, 2013

Sea Weed

Working on adding some built-in cast shadow lighting to the various 3C Abstract MSG processors in Studio Artist.

Thursday, May 16, 2013

Raised Blades

Another MSG procedural image that incorporates cast shadow lighting. This one started with yesterdays post in the Evolution Editor followed by some Add and Swap evolution.

Wednesday, May 15, 2013

Raised Apollonian Widget

MSG preset processed with cast shadow lighting PASeq preset. I made a new lighting PASeq that puts the darker objects on top rather than the lighter ones like the previous posts. The MSG preset is using some new features associated with apollonian close-packed sampling. The sampling in the MSG preset is also source image modulated. And there's some TSP optimization in there as well.

Tuesday, May 14, 2013

Seismic ShockWave

Procedural MSG image with a little added shadow lighting processing.

Monday, May 13, 2013

Shadows as Structure

Adaptive Block regionization with a solid black cast shadow generated by using repeated path applications and associated modulators to generate the cast shadow. The shadows ends up looking pretty structured with this kind of rectangular repetitive structuring. It's interesting, because if you have irregular shaded regions they look raised with this kind of paint preset, but not when they are structured this way.

Sunday, May 12, 2013

Color Randomized Spread

Another paint synthesizer experiment. This also incorporates a scale modulated warp as a post-processing step.

Saturday, May 11, 2013


Another paint synthesizer experiment generated while working on some new feature enhancements.

Friday, May 10, 2013


This came out of some work focused on enhancing the paint synthesizer.

Thursday, May 9, 2013


Grabbed this image during a gallery show session. Randomized vectorizer gallery show technique along with surprise me auto-masking turned on.

Wednesday, May 8, 2013

Abstract Raised Relief

Another MSG abstract procedural image that also incorporates some cast shadow lighting to give it more of a 3D raised relief look.

Tuesday, May 7, 2013

Violet Attractor

Attractor generated using procedural MSG. This was generated during a swap and mutate directed evolution session in the Evolution Editor.

Which Direction

Another MSG directed evolution experiment that also incorporates some cast shadow lighting.

Monday, May 6, 2013

Fun with Mutation

Playing around in the evolution editor in Studio Artist. Added a little bit of shadow lighting via manual selection after the fact. That got me thinking about adding some cast shadow lighting to MSG as a new processor.

Sunday, May 5, 2013

Soft Shadow Regions

Soft shadow lighting effect generated in the paint synthesizer. Using path start regionization with the region fill as brush pen mode. Using path application repeat to generate the offset shadows.

Saturday, May 4, 2013

Balloon Head

Fine tuning some new vectorizer vector shadow effects.

Friday, May 3, 2013

Raised Relief Abstraction

More experiments with multi-level lighting effects. This started out with a MSG procedural abstraction (black and white quantized random procedural texture). That was then colorized using Flat Region Colorize ip op using the source image for coloring. Then i used one of the recent multi-level lighting PASeq presets i posed to the Studio Artist user forum recently to add the shadow lighting effect.

Thursday, May 2, 2013

Tile Block Relief Wall

Trying out some shadow lighting ideas on a mosaic block image generated using the paint synthesizer.

Wednesday, May 1, 2013

Raised Relief

Raised lighting effect applied to a Smart Contrast ip op effect.