Friday, May 3, 2013

Raised Relief Abstraction

More experiments with multi-level lighting effects. This started out with a MSG procedural abstraction (black and white quantized random procedural texture). That was then colorized using Flat Region Colorize ip op using the source image for coloring. Then i used one of the recent multi-level lighting PASeq presets i posed to the Studio Artist user forum recently to add the shadow lighting effect.

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