Saturday, December 31, 2011

Weird One

This popped out during some gallery show testing. I liked the juxtaposition of fine detail with rough loose paint.

Friday, December 30, 2011

Gallery Show

Working on some new dynamic regionization paint path generation options for Studio Artist's gallery show feature.

Thursday, December 29, 2011

Space Filling Curve Regionization Rendition

This started with a new space filling curve sketch effect. That was then used to build colored regions via the Flat Color Regionize image operation effect in Studio Artist 4. The space filling curve is generated by solving the traveling salesman problem for the curve inflection points.

Wednesday, December 28, 2011

Face Melt

Grabbed this during a gallery show run that was playing off mutating 2 different folders of paint presets  during each gallery show cycle.

Tuesday, December 27, 2011

Mutated Canvas Textures

Grabbed this during a gallery show run that was mutating a folder of canvas paint texture presets.

Monday, December 26, 2011

Digital Forest

Organic form abstractions created using MSG processors in the Evolution Editor.

Sunday, December 25, 2011

Vector Sketch

Working on some new vector sketch effect options for Studio Artist.

Saturday, December 24, 2011

Canvas Textures Paint Abstraction 2

Another gallery show generated paint abstraction. I'm working with a folder of canvas texturing paint presets, along with a second folder of water wash paint presets. And i have the 'surprise me' auto-masking option turned on as well.

Friday, December 23, 2011

Canvas Textures Paint Abstraction

Working with a folder of canvas texturing paint presets to test some new Gallery Show features.

Thursday, December 22, 2011

Color Sketch

Adding some color output options to the Sketch Mass effect. This was created during some gallery show testing with the new Sketch Mass features.

Wednesday, December 21, 2011

Dendrites 2

Adding some more features to the new MSG processor that generates vector dendrite effects. Based on a fractal growth algorithm.

Tuesday, December 20, 2011

Soft Painterly Abstraction2

Another procedural image from this series. Based on directed evolution of MSG processors in the Studio Artist evolution editor.

Monday, December 19, 2011

Soft Painterly Abstraction

More experiments with directed evolution of MSG processors in the Studio Artist evolution editor. A macro edit 'add' effect is procedurally softening an underlying vector abstraction effect.

Sunday, December 18, 2011

Dendrites

Adding some new MSG processors that generate various vector growth stalk effects. They are being used in a larger composition created via directed swap evolution in the Studio Artist evolution editor.

Saturday, December 17, 2011

Vector Growth Squids

Working on some new 'growth' MSG processors.

Friday, December 16, 2011

Vector Shape Modulation

Working with vector shape modulation in MSG processors to create procedural abstraction effects.

Thursday, December 15, 2011

Procedural Forest

Adding some vector shape modulation features to some MSG processors. Also improved coloring algorithms.

Wednesday, December 14, 2011

MSG BW Sketch

Adding some new features to a MSG processor that are good for sketch abstraction effects.

Tuesday, December 13, 2011

Modulated Shape Abstraction 2

More work on some new MSG vector shape abstraction effects. The source image is used to adaptively modulate the vector shape characteristics.

Monday, December 12, 2011

Modulated Shape Abstraction

Working on some new MSG vector shape abstraction effects.

Sunday, December 11, 2011

Symmetry Rainbow Face

Saved this while working with a directed evolution session during testing of some new MSG features for Studio Artist.

Saturday, December 10, 2011

Grid Abstraction

Working on some new MSG processor features for image modulate vector grid abstraction effects.

Friday, December 9, 2011

Framed Attractor

Working with directed evolution and some new MSG processor features. Combination of vector abstraction along with a colored chaotic attractor background.

Thursday, December 8, 2011

Jump 2

Cliff divers on Oahu's north shore source movie processed with the Studio Artist temporal difference matte.

Wednesday, December 7, 2011

Jump

Source movie processed with the Studio Artist temporal scan tracker.

Tuesday, December 6, 2011

Temporal Processing

Source movie processed with the temporal difference1 effect in Studio Artist 4.

Monday, December 5, 2011

Cartoon Style Experiment

Quick experiment using the Equalizer ip op and Color Simplify with an alternate color space for generate a stylized cartoony look.

Sunday, December 4, 2011

Temporal Cliff Dive

Source movie of cliff dive on Oahu's north shore processed with Studio Artist temporal difference matte.

Saturday, December 3, 2011

MSG Geometric Abstraction

Another directed evolution experiment with MSG processors.

Friday, December 2, 2011

Messy Oil Paint

Trying out some ideas for creating messy oil paint simulations in Studio Artist 4.

Thursday, December 1, 2011

Delaunay MSG Abstraction

Directed evolution experiment working with new Delaunay MSG processors.

Wednesday, November 30, 2011

Generative Paint Synthesizer Abstraction

Experimenting with using the Studio Artist paint synthesizer to generate abstract procedural art.

Tuesday, November 29, 2011

Path Divergence Test

Trying out the new path divergence features in the Studio Artist 4 paint synthesizer. Great tool for building source realism in a digital paint style.

TSP Sketch with Delaunay Abstraction Backing

Combination of some TSP path optimization sketching with delaunay triangle regionization backing.

Monday, November 28, 2011

Quick Vector Abstraction

More experiments with the new triangle shape options for the triangular path anti-alias brush type.

Sunday, November 27, 2011

Expanded Triangle Path Shape Options

Added some new features to the triangle path anti-alias brush type after playing with LiveArt's new posted silly sketchers presets.

Saturday, November 26, 2011

TSP Optimized Space Filling Curve 2

Another test of generating a space filling curve to use as a hatching pattern. The space filling curve is generated by a TSP path optimization algorithm.

Friday, November 25, 2011

TSP Optimized Space Filling Curve

Trying out some new ideas for a space filling curve for paint synth region fills, based on a TSP path optimization.

Thursday, November 24, 2011

TSP Kermit Optimization

Color sketch generated from a traveling salesman path optimization based on a picture of a christmas Kermit.

Wednesday, November 23, 2011

Directed MSG Evolution

Another abstract image generated in Studio Artist by directed evolution of MSG processors. I was testing out the new delaunay processors.

Tuesday, November 22, 2011

Directed MSG Evolution

Directed evolution image generated by mutating MSG processors in Studio Artist 4.

Monday, November 21, 2011

Oil Paint Test 3

Another test of some new oil paint features in the Studio Artist paint synthesizer.

Sunday, November 20, 2011

Oil Paint Test 2

Another test of some new oil paint features in the Studio Artist paint synthesizer.

Saturday, November 19, 2011

Oil Paint Test

Test of some new features for building oil paint effects in Studio Artist.

Friday, November 18, 2011

TSP Triangle Path Sketch

Combination of a TSP triangle path optimization generated by a MSG preset along with a vector edge sketch overlay.

Thursday, November 17, 2011

Coarse Triangulation

A coarse delaunay triangulation rendition. From some new features being added to Studio Artist.

Wednesday, November 16, 2011

Vector Lighting Shadow

Playing around with a new vector lighting gradient shadow effect. It's a part of the vector rendering as opposed to an image processing gradient based post process.

Tuesday, November 15, 2011

Delaunay Regionization

Adding some new features to the Studio Artist vectorizer.

Monday, November 14, 2011

TSP Triangulation Abstraction

Abstraction generated by triangulating a minimum distance path generated by solving the traveling salesman problem. This was all done using a MSG processor.

Sunday, November 13, 2011

Smart Painting

Working with new path divergence and path end features that do a great job of building intelligent paint presets.