Wednesday, June 30, 2010

MSG Vector Effects

I was asked if i could add some new MSG features that better emulated some modern Japanese abstract art styles that utilizes simple vector shapes. So i've been playing around with that a little recently, here's one experiment.

Tuesday, June 29, 2010

Directed Evolution Experiments 3

Not my normal kind of thing, but could be really interesting as a self animating video effect. Generated during a directed evolution run while working with MSG processors in Studio Artist 4.

Monday, June 28, 2010

Directed Evolution Experiments 2

Another procedural art image generated with directed evolution in the Studio Artist 4 Evolution Editor. Part of the key to success when working with directed evolution is to develop the ability to follow the flow of ideas that appear during evolution. As opposed to having a rigid idea of what you are setting out to create.

Sunday, June 27, 2010

Directed Evolution Experiments

I usually end up diving into the Studio Artist 4 Evolution Editor at some point when testing out new MSG processors or features. Directed evolution is a great way to create abstract imagery. I can't begin to even imagine how one would approach creating some of these effects by explicit design. Not to say that there's no control in directed evolution, there is indeed a knack and a sense of design you need to follow to get good consistent good results i think. But it's a very different approach.

Saturday, June 26, 2010

Simple Frame Effect

The new MSG frame processor is pretty simple, but sometimes effective in it's blind simplicity.

Friday, June 25, 2010

Recent MSG Explorations 3

Another procedural art image generated while testing some new MSG processor features for Studio Artist 4.03.

Thursday, June 24, 2010

Recent MSG Explorations 2

More examples using some new MSG processors in Studio Artist 4. I've been working with a lot of clean vector shape processors recently.

Wednesday, June 23, 2010

Recent MSG Explorations

I've recently been working on some new MSG processors. This was generated after some directed evolution in the Studio Artist 4 Evolution Editor working off of some initial preset experiments using some of the new MSG processors.

Tuesday, June 22, 2010


Thought i'd post something visually simple as opposed to my normal chaos. Generated using MSG processors in Studio Artist 4.

Monday, June 21, 2010

New Grid Approach

With all of the recent truchet patterning experiments i took another look at approaches to generating grid patterning using MSG. Here's an abstract example using a new MSG grid generating processor.

Sunday, June 20, 2010

Truchet Experiments 3

Another abstract imaging experiment with truchet patterning. Generated via directed evolution of MSG processors in Studio Artist 4.

Saturday, June 19, 2010

Hilbert Curve 3

Combination of some hilbert space filling curved and truchet patterning. Generated procedurally with MSG processors in Studio Artist 4.

Friday, June 18, 2010

Hilbert Curve 2

Another abstract MSG procedural image generated using hilbert space filling curves.

Thursday, June 17, 2010

Hilbert Curve

The hilbert curve is another space filling curve i've been playing around with recently in Studio Artist 4.

Wednesday, June 16, 2010

Truchet Experiments 2

Another experiment using truchet patterning in Studio Artist 4. I've recently been beefing up the pattern variations available with the MSG truchet processors.

Tuesday, June 15, 2010

Sierpinski Space Filling Curve

I've been adding some new MSG features to Studio Artist 4 that generate various kinds of space filling curves. This image shows off a sierpinski curve.

Monday, June 14, 2010

Space Filling Curve Halftone

Experiment building a halftone screen from a space filling curve. Generated in Studio Artist 4 using the new Hilbert MSG processors. There are 3 different screens derived from space filling curves for the color image, 1 for each color plane.

Sunday, June 13, 2010

Truchet Experiments

More experiments with truchet curves in Studio Artist 4. Generated with MSG processors.

Saturday, June 12, 2010

MSG SpiralLateral 2

Another MSG procedural image generated while testing some new features in Studio Artist 4.

Friday, June 11, 2010

MSG SpiralLateral

Working on enhancing some MSG SpiralLateral processors for Studio Artist 4 that are useful for generating procedural images like this one.

Thursday, June 10, 2010

Vector Brush Nibs 2

Still more experiments working with adaptive vector brush nibs in the paint synthesizer.

Wednesday, June 9, 2010

Vector Brush Nibs

More experiments with adaptive vector brush nibs in the paint synthesizer.

Tuesday, June 8, 2010

Making Vector Brush Nibs Smarter

I've been doing some work recently on adding some features to the paint synthesizer to make vector brush nibs smarter. By smart i mean adding additional modulation controls for the vector brush nib shape to allow for better feature representation in vector paintings.

Monday, June 7, 2010


This fell out of some experiments with automatic segmentation.

The real trick with sketches made by people as opposed to machines is that people can directly sketch the objects in a scene as opposed to sketching the pixels (which might be subjectively very different). While machine artists tend to fixate on representing the pixels. It's amazing how bad most segmentation algorithms are when you really stress test them.

Sunday, June 6, 2010

Smooth Warp Experiment 3

Morph example generated with some additional effect processing for the morph's warp mapping function.

Saturday, June 5, 2010

Smooth Warp Experiment 2

Another experiment with effect processing an adaptive warp map.

Friday, June 4, 2010

Adaptive Screen Ideas 2

Another test of some new ideas for generating adaptive halftone screen effects.

Thursday, June 3, 2010

Adaptive Screen Ideas

Trying out some new approaches to generating adaptive halftoning screen effects.

Wednesday, June 2, 2010

Skeleton Fill

Working on some new region fill pattern generation algorithms.

Tuesday, June 1, 2010

Smooth Warp Experiment

Trying out some ideas of additional effect processing for spatial warp maps.