Friday, October 31, 2014
Thursday, October 30, 2014
Wednesday, October 29, 2014
Tuesday, October 28, 2014
Monday, October 27, 2014
Sunday, October 26, 2014
Saturday, October 25, 2014
Friday, October 24, 2014
Thursday, October 23, 2014
Wednesday, October 22, 2014
The large size color palettes are really useful for color palette mapping of continuous tone images. But not always so useful for MSG. Especially if you are mapping a black and white image to a color one using a 1To3_PaletteMap processor. Having small palette sizes is really useful there. And now you can do it.
I guess i should point out that when building MSG presets you always had the option of using the 1To3_PaletteMap1 MSG processor, which does let you choose the # of colors you want to use from the larger fixed size color palette. But if you are using directed evolution, you could easily end up with presets based on the 1To3_PaletteMap processor and the large fixed color palettes. The new features let you specify an arbitrary sized color palette. So then, no matter what happens when working with directed evolution, you are working with a size limited color palette.
Tuesday, October 21, 2014
Monday, October 20, 2014
Sunday, October 19, 2014
Saturday, October 18, 2014
Friday, October 17, 2014
Clowns are becoming hard to find. You have to really look. Focus on the image. Focus on the details.
But gallery show is here to help. Searching for paint presets and then mutating them, bending them to its will. Clowning around in it's own way. And by golly it found a good one. In it's self-autonomous way. Using it's new dynamic brush constrained mutation features. In combination with some additional self-mutating water wash start cycle processing from a favorites folder. So while i may be lazy for using that water wash paint preset folder way too much, gallery show is helping me out by auto-mutating it on the fly each new GS cycle.
Note to self. Maybe i should add preset search tag options to the start and end cycle options.
Thursday, October 16, 2014
Wednesday, October 15, 2014
Tuesday, October 14, 2014
Monday, October 13, 2014
The issue with uniform random parameter mutation is that it assumes that the entire N-dimensional parameter space is equally interesting. Which is obviously not the case at all for something like the Paint Synthesizer. So you need to build intelligent heuristics into the mutation process for optimal results. And those actually had been put in there for the new dynamic brush regionize features, but there was a tiny code bug that was messing up one key part of it. Which explains why i was so mystified when i watched GS churn out these specific directed mutations prior to opening GS up for surgery. But i also expanded the heuristics while in there to give better fine-tuned results as well. So it's performing a lot more like i would expect it to now.
You can also use macro edit commands to speed up the editing process by not to think about all this coordinated parameter stuff while manually editing. Which is quite useful even for guys like me when it comes to setting up real specific kinds of paint presets that require a lot of coordinated parameter editing to be configured properly. We're trying to add more of that kind of thing. Because i like it quite a bit to be honest, and i think you will even more. And i'm always open to suggestions for more macro edit commands to add. So please feel free to pass them on to me. Another grossly under-utilized section of Studio Artist. Check it out.
Sunday, October 12, 2014
So this was generated automatically by gallery show, using a mutated favorites technique. The Favorites folder was filled with a sampling of different 'tube' paint presets. I also had the GS paint 'Draw Option' set to 'Rnd Dynamic Regionize', so then it takes any of the mutated paint presets it creates on the fly and further edits them by forcing them to be random path start regionization presets that also use the new Dynamic Brush option. Which is cool because you can do things that seem fairly intelligent in a single paint preset that would have required a lot of steps in a PASeq to do in the past. So it's a double mutation, the second mutate pass also narrowing it down to a specific kind of paint effect look (regionized dynamic brush).
Saturday, October 11, 2014
Friday, October 10, 2014
It just occurred to me that i could make the paint strategies self-mutating as well. So now i have a goal for tomorrow morning. To shape my perspective. To bend my mood. To keep developing gallery show into an auto-creative machine beast. The madness continues.
Thursday, October 9, 2014
Wednesday, October 8, 2014
Tuesday, October 7, 2014
Image was generated using gallery show with a randomizing ip op technique that only generates vector ip op output. With some of the new auto masking running in surprise me mode processing the randomly selected source image. Start cycle processing is a auto mutated paint preset category. Output image is a random grab from the middle of the gallery show image stream. Gallery show is over drawing on top of the previous cycle output, so i guess it's doing dynamic painting. Source image folder is full or campy irony, the kind i like the best.
Monday, October 6, 2014
Sunday, October 5, 2014
Saturday, October 4, 2014
Gallery show wasn't really thinking about any of that. He (she,it) was busy auto-mutating random paint presets, actually turning them into mini generative paint action sequences on the fly using some new features we added to it recently. So this is another gallery show stream grab from these recent experiments, where you point it at a folder of really boring tube paint presets, and it creates finished portraits by auto-editing a boring paint preset on the fly, in essence building an automatic PASeq (so that you don't have to). And there's a lot more to do to improve these new features, but i think they are pretty cool, and point in some interesting new directions as we head into the Studio Artist future.
This guy looks like he has just come out of the Thunder Dome (2 walk in, 1 comes out). Although he did start out as a happy clown image. So my philosophical ramblings above came out of that fleeting thought as i grabbed this image for my daily post. Tomorrow we're headed into new fun areas, as we use Gallery Show to semi-autonomously explore alien invasions. Which also seems to relate to my many recent obsessions on bacteria here. Gallery show (and me apparently) are reading way too many news articles about various bacteria (both good and evil) recently.
Friday, October 3, 2014
Thursday, October 2, 2014
The Ministry of Health sent you home with an aspirin.
But there's talk of conspiracy and mayhem about.
And remember to wash your hands nice and clean.
Before you get to your business and burn all the bodies.
Wednesday, October 1, 2014
It's interesting, because if i watched a normal human artist to learn from them, it could take days, weeks, years to watch them finish pieces. It could take me forever to learn anything working that way, by watching a real person work. But Gallery Show churns out several hundred finished pieces in a few hours. Are they all master pieces, no, of course not. But i can learn quite a bit really quickly by watching a semi-intelligent machine work.
And i sure do learn a lot in a short period of time working this way. And i learn from the mistakes as much or more than from the successful pieces it creates. So here we see a small example of what the singularity will be like in action, when it swings into full force. And why it will be an inflection point in human history. Because things will get a whole lot faster and more sophisticated really quickly.
I'm working with auto-masking and masking in general in a very interesting new way with these new experiments. Which you yourself will be able to play with once you get your hands on a copy of V5.