Wednesday, June 26, 2013

Zoom Back

Some recursive processing going on inside of this MSG derived procedural image.

Tuesday, June 25, 2013


Interesting MSG based procedural art image. Note the apollonian packing detail hidden in there. I also like the circles that look like zoom-in detail magnifiers. This is another image generated by stacking MSG processors into a single image channel and then color gradient mapping that image to get the final full color output.

Monday, June 24, 2013


Cast shadow's from mono-chrome MSG processors gradient mapped for final image. Directed evolution in the Evolution Editor as usual.

Sunday, June 23, 2013


Source image modulated MSG abstraction.

Saturday, June 22, 2013


MSG experiment with directed evolution. While working on adding some new features to MSG.

Friday, June 21, 2013


It hadn't occurred to me to build a splatter paint effect using a text brush. But the 'Split splat splodge' font does an excellent job. Using color range brush size modulation which is what gives the loose edge focus (this is just one quick paint pass using a single paint preset). You can make it a lot tighter (see below), but i kind of like the crazy loose one better.

Thursday, June 20, 2013

Pin Pricks

Another depth mapped IterMap fractal generated with a MSG preset.

Wednesday, June 19, 2013


Depth mapped iteration map fractal. It's all generated with a single MSG preset. This is a single frame capture from an animation test.

Tuesday, June 18, 2013

Nexus 2

Another iterated escape map fractal. Generated using MSG processors in Studio Artist. The grayscale fractal image is color gradient mapped as a part of the MSG processor chain. It's a pretty simple 2 processor MSG preset.

Monday, June 17, 2013


Iteration Map fractal image generated with a simple MSG preset in Studio Artist.

Sunday, June 16, 2013


Playing around with some text brush paint presets.

Saturday, June 15, 2013

Op Art

If you stare at this there's a perceived movement aftereffect that starts to occur. At least for me. Generated via directed evolution of MSG processors.

Friday, June 14, 2013


Study in spatially modulated color gradient mapping. Using the new tri-mapper processor.

Thursday, June 13, 2013

Pin Wheel

Another procedural art MSG derived image. Using spatially modulated color gradient mapping. The pinwheel structure comes from using a polar geometric transformation along with recursive IO routing. You can also see the cpu core splitting in the structure of the recursive IO patterning (4 cpu cores on the machine that generated it).

Wednesday, June 12, 2013

Hue Shift Modulation

Added a new Hue Shift Modulation processor to Studio Artist's set of MSG processors (modular synthesized graphics). Testing it out in this procedural art image. This is also using spatially modulated color palette mapping.

Tuesday, June 11, 2013

Generative Art

With all of the talk about generative art on the Studio Artist User Forum recently i thought i'd post some MSG procedural art imagery. This one incorporates some integrated cast shadow lighting (another recent forum topic).

One advantage of working with directed evolution of MSG processors to create generative or procedural abstract art is that you can create very complex underlying mathematical transformations that you'd never stumble upon if you were trying to code it directly using something like processing.

Monday, June 10, 2013

Head Man

MSG processed source image that incorporates mirror symmetry and recursive processing.

Sunday, June 9, 2013

Dancing Cylinders

More procedural art MSG experiments that incorporate integrated cast shadow lighting.

Saturday, June 8, 2013

Triangle Grid Overlay

More experiments with cast shadow lighting in MSG processors. Procedural art image generated using directed evolution in the Studio Artist Evolution Editor.

Friday, June 7, 2013


Photo collage from a movie brush made from a folder of news images. With some overpainting using the paint synthesizer.

Thursday, June 6, 2013

Google Glasses

Automatic photo collage generated with a movie brush of soviet propaganda poster art. With some overpainting using the paint synthesizer and a vector paint preset.

Wednesday, June 5, 2013

Vector Paint Overlay 2

Another experiment working with multiple passes of overlaid vector paint to build up dimensionality on the painted canvas. Two passes with watershed path start regionalization. One pass with bezier curves derived from the Color Edge ip op that the paint synthesizer paints in. Again, partial transparency for the paint passes is important for the overall look (the individual paint passes are blending on top of rather than obscuring what is underneath). And cast shadow lighting is integrated into the vector paint presets.

Tuesday, June 4, 2013


Another study working with a different kind of tube paint. Depth masking is the key to getting the lip on the paint strokes. Also using the new DualBlend fill option in Paint Fill Setup.

Monday, June 3, 2013

Vector Paint Overlay

From a series that is working through some ideas on building up dimensionality in painting by overlaying multiple passes of vector paint. It incorporates some cast shadow lighting and partial transparency for the different overlay steps.

Sunday, June 2, 2013


Working on some lighted tube paint presets. This is using the Paint Brush Load Lighting Effect to build the dimensionality in the paint strokes.

Saturday, June 1, 2013

Paint Experiment

Working a little with some paint synthesizer programming. This is using a procedural brush type. The Paint Brush Load is a Gradient Generator based on Fixed Colors 1 and 2. The Procedural Brush Texture is modulating the Fill From (Paint Brush Load) in the Paint Fill Setup control panel. The combination of those 2 styles of modulation work together to create the raised dimensionality of the paint stroke.