A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity
Constrained vector ip op patterning using a new gallery show technique. V5 has a lot of new 'vector only' output options for some of the new gallery how techniques. And of course you can use the new eps or svg stream outputs to output resolution independent vector files for the effect randomly generated mutated effect output.
Stream grab from a gallery show cycle. Using the dynamic brush paint modifier option auto mutation modifier in the new gallery show preferences. I'm working off the new current search result GS technique. I think i used 'oil paint' for the search term.
Fairly abstracted facial image. Courtesy of gallery show auto-mutation, in conjunction with the dynamic brush paint synth option to help direct the automatic mutation taking place in each gallery show cycle.
I seem to be getting a lot of these abstracted head images out of my recent gallery shoe experiments. The source material is probably driving that to a certain extent. They are interesting. I think because your brain's facial pattern detection centers light up when you look at them, but at the same time they are super ambiguous as well. So your imagination is free to interpret them in any way you choose to.
More screen grabs from fully automatic art generation experiments using new gallery show features. Everything is automatic, the random selection of subject matter, the mutation of new on the fly preset effects, the adaptive masking of those effects, the stacking of different effects over time. So you define a generative process via gallery show options and then let it loose.
Playing around with a set of black and white patterns that Bernard sent me to check out. They make a nice movie brush. Doing a little bit of recolorization via brush load processing in the paint synthesizer to get the coloring.
I've been using an ever expanding set of news image head shots for the random image source folder for my recent gallery show runs. This is using both gallery show paint option modifiers set to 'surprise me'. So you now have 2 levels of structured mutation working off af the current factory paint preset collection. I'm trying to get the paint modifier options diverse enough to allow for some pretty sophisticated directed mutation paint preset generation. Added a lot of new paint synth macro edit commands to support all of this. You can see if you look closely at the paint that it's working off of directed mutation of vector paint presets.
Auto-mutating vector paint presets generated during a gallery show test run. There are 2 different paint modifier options you can work with now. So you can start with a factory category and collection and highly modify them on the fly via directed paint modifier mutations.
Another gallery show screen grab. From my nightly autonomous GS tests. Working off of current selection technique with a mutating process folder for the start cycle processing. The current keyword selected paint presets are also transformed with a mutating dynamic brush gallery show paint option effect.
Dynamic brush path start regionization experiment. The paint is coming from an image placed in a second layer, via using the Bus as a source for Image Processing Brush Load in the paint synthesizer. I was trying to simulate painting with a slit scan brush with what i'm doing using an image in a second layer as the source for building up the paint brush nib. The brush load module is also doing colorization of that second layer based scan brush.
More structure decomposition experiments. I'm using custom built Paint Action Sequences to try out all of these different experiments. But it might be nice to provide a more central access point for this kind of thing.