A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Monday, August 31, 2009
More Facial Abstraction
Output from a new Studio Artist 4 MSG processing effect i was working on. Facial source image was used as input to the cartoon style effect.
Sunday, August 30, 2009
Extreme Facial Abstraction
Saturday, August 29, 2009
Friday, August 28, 2009
Abstract MSG
Thursday, August 27, 2009
Soft Color
Wednesday, August 26, 2009
BW Abstraction
Tuesday, August 25, 2009
Monday, August 24, 2009
Color Abstraction Effect 2
Sunday, August 23, 2009
Color Abstraction Effect
Another example of the new 1FilterFSA MSG processor in Studio Artist 4. I'm running it twice for this particular abstraction effect followed by a few image operations to polish the main effect output. I've got the PASeq for the whole processing chain so that will be distributed at some point as a factory PASeq.
Saturday, August 22, 2009
BW Sketch
Friday, August 21, 2009
Fake Wash Effect
Thursday, August 20, 2009
New MSG Processor
I've been playing around with a new MSG processor i added to Studio Artist 4 yesterday. You can do a lot of different abstraction things with it. This one almost has a Dali kind of thing going on in some areas.
I'm following a classic MSG design pattern, which involves running different image processing operations on the 3 color channels. This particular effect is resolution independent since it's based on FSA processors.
Wednesday, August 19, 2009
Tuesday, August 18, 2009
Monday, August 17, 2009
More Recursive MSG IO
Sunday, August 16, 2009
MSG Recursive IO Connections
This procedural art image generated in Studio Artist 4 by directed evolution of MSG processors shows a characteristic visual appearance caused by recursive IO connections when using warp processors. The bands happen because the MSG processors associated with the warp thread to multiple processors. 8 processors in the case of the above image. With 2 or no multiple processors the appearance would be totally different. And of course if you used 3 temporary output buffers as opposed to the same image streams for input and output (what i mean by recursive in this case)the appearance would be very different as well.
Friday, August 14, 2009
Thursday, August 13, 2009
Biohazard Photo Mosaic
You can never use the biohazard movie brush too much. Photo mosaic image generated in the Studio Artist 4 paint synthesizer using a movie brush composed of biohazard images.
Labels:
biohazard,
movie brush,
paint synthesizer,
photo mosaic
Wednesday, August 12, 2009
Painting with Chaotic Attractors 2
Tuesday, August 11, 2009
Painting with Chaotic Attractors
Monday, August 10, 2009
Pile of Chaotic Attractors
Jumbled mess of chaotic attractors generated with MSG source brushe in the Studio Artist 4 paint synthesizer.
Labels:
chaotic attractor,
MSG,
paint synthesizer,
procedural art
Sunday, August 9, 2009
Saturday, August 8, 2009
Friday, August 7, 2009
Thursday, August 6, 2009
Abstract MSG 4
Wednesday, August 5, 2009
Abstract MSG 3
Abstract procedural art image generated by directed evolution of MSG processors in Studio Artist 4. It's using recursive IO connections, so that and the 8 processor threading when the MSG processors that have the recursive IO connections are run on an 8 processor pro tower is what is generating the 8 vertical banded visual effect.
Tuesday, August 4, 2009
Abstract MSG 2
Monday, August 3, 2009
Energy Sketch
I've been playing around with emulating energy sketch effects that simulate making a continuous sketch where the pen never leave the paper while the sketch is being drawn. This example was generated in Studio Artist 4 using a combination of a PASeq that uses an edge ip op and a msg preset to build a sketch along with the bezier path generation and connect closest path menu commands. So the final drawing is all done as vector drawing which means the sketch could be scaled to any print resolution desired.
Sunday, August 2, 2009
Vector Symmetry
Saturday, August 1, 2009
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