A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label evolution. Show all posts
Showing posts with label evolution. Show all posts
Tuesday, March 29, 2022
Tuesday, March 22, 2022
Monday, February 28, 2022
sneakAttack
Working with textural tags to control automatic generative ai evolution of MSG presets in Studio Artist pre_V6 Gallery Show.
Wednesday, February 23, 2022
MSG Drifter
Generative AI driving the Evolution Editor controls includes GS working the new split pChain crossover algorithms, which are a powerful new way to evolve and mutate new MSG presets off of a MSG preset population (contents of the Evolution Editor preview cells).
An additional new feature as of today is a smart cleanup routine that checks all of the IO Port hookups for the processor chain and auto-edits it to eliminate any potential inconsistencies it finds in the underlying IO Port connections in the MSG preset.
Whether the smart cleanup is being used or not after split crossover influences the visual appearance of the resulting output, so its another manipulatable tool you can work with to help define your ongoing art strategy.
Tuesday, February 22, 2022
MSG Drifter Paint
Using the new Generative AI Paint option in Studio Artist pre_V6 Gallery Show that allows for MSG Brush Load in the Paint Synthesizer to be configured from the current contents of the Evolution Editor preview cells. At the same time, the Generative AI is also self-steering the interactive controls in the Evolution Editor. We've also got some new crossover Split pChain evolution going in the Evolution Editor.The Drift refers to the generative ai steered drift through the MSG parameter space. In some sense the boat is being steered by an idiot, but that leads to a fascinating very extended run of useful visual effects. This kind of thing before would quickly run out to some uninteresting overly diverse or washed out part of parameter space.
bigWave
Gallery Show generative ai is manipulating the user interaction controls in the MSG Evolution Editor while gallery show is running a technique based on sampling the contents of the evolution previews to generate these images.
Monday, February 21, 2022
MSG Evolution Gallery Show Integration
The generative ai in Studio Artist pre_V6 Gallery Show can now drive the Evolution Editor while Gallery Show is running a technique based off of the contents of the Evolution Editor previews. Early days with what you can do with this, but still pretty slick.The MSG GS Technique associated with above can also be Vectorizer embedded, so then the MSG output from Gallery Show is all vector based.
Sunday, February 13, 2022
MSG BezShaper
Abstraction based on multiple instances of the new 1CBezShape MSG processor in Studio Artist pre_V6 that was then mutated in the Evolution Editor
Tuesday, February 8, 2022
Monday, February 7, 2022
futureTown
New gallery show technique in Studio Artist pre_V6 that lets you use the live contents of the Evolution Editor as a MSG preset reservoir.
Saturday, April 18, 2020
Sunny skies melting, melting
New findings, published Thursday in The Cryosphere, show that last summer’s record melt wasn’t just the result of extreme heat that turned the ice sheet liquid. Instead, bizarrely sunny skies actually locked in over the island.
In an interesting coincidence, that sounds exactly like the weather in Haiku on Maui in summer 2019. Which should maybe concern you as well since it's supposed to be essentially rain forest climate here on this part of the island.
Saturday, September 27, 2014
He Aims to Please
Gallery Show aims to please. But sometime she (she, it) just can't help himself (herself, itself). Maybe it has to do with all of the current news Gallery Show is reading. It points him (her, it) in a certain direction. I tried to give Gallery Show some photos of clowns, because what could be more joyous that happy clown faces (ha,ha). But that somehow got mixed in with the imagery from that 10 part mini series remake of From Dusk till Dawn we were watching together and it came out looking all creepy.
And then things got even stranger, because Gallery Show started evolving. Pay attention people who keep dropping off pamphlets at my house that imply evolution doesn't exist. Because Gallery Show is indeed evolving. And its fascinating to watch in action. More on that development in tomorrow's post.
And then things got even stranger, because Gallery Show started evolving. Pay attention people who keep dropping off pamphlets at my house that imply evolution doesn't exist. Because Gallery Show is indeed evolving. And its fascinating to watch in action. More on that development in tomorrow's post.
Saturday, June 8, 2013
Triangle Grid Overlay
More experiments with cast shadow lighting in MSG processors. Procedural art image generated using directed evolution in the Studio Artist Evolution Editor.
Monday, January 14, 2013
The Portal
Another procedural MSG derived image generated by working with directed evolution in the Studio Artist evolution editor.
Sunday, August 19, 2012
ColorBurst
Another procedural art image generated by working with directed evolution of MSG processors in Studio Artist's evolution editor.
Sunday, June 10, 2012
Procedural Stylized Landscape
Procedural stylized abstract landscape generated by swap evolving some Studio Artist MSG presets Liveart sent me. I worked in the evolution editor with directed swap evolution until i started seeing some organic shapes in the foreground.
Friday, March 11, 2011
MSG Directed Evolution Work 3

All of the recent directed evolution experiments with MSG presets are using the same simple processor configuration setups used in my recent swap tutorials. What's cool about mSG is that you can create an unlimited variety of different kinds of abstract procedural imagery, as well as source or video processing effect.
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