Showing posts with label abstract. Show all posts
Showing posts with label abstract. Show all posts

Tuesday, January 3, 2023

Thursday, December 1, 2022

Simplicity

 


Wednesday, November 30, 2022

Saturday, November 5, 2022

Geodesic Anti-Alias Solid Brush

 


A few abstract experiments using the new Geodesic Anti-alias Solid Brush Type in Studio Artist pre_V6.


Sunday, August 14, 2022

Friday, August 12, 2022

Tuesday, April 19, 2022

surfs Up

 

Deconstruction is always an option.

Tuesday, March 29, 2022

techniColor

 


Monday, February 14, 2022

3-Node MSG BezShaper

 

New 3-node bezier shape MSG processor (1CBezShape2) in Studio Artist pre_V6.  I turned off the anti-aliasing (to avoid color map fringing), rendered it 4X, and then resized down for the actual output.

I should point out that you can use 1CAbstract to do this kind of stuff in V5.  The difference is that all of the parameters for the shape curve are internal generated procedurally from the random number seed. In the new BezShape processors, you get access to all of them as user parameters.  This makes them smoothly interpolatable for animation (not really true when working with hidden internal parameters).

Anti-Aliasing MSG 3

 

This example shows off how to get rid of 'color-fringing' that is actually caused by feeding anti-aliased graphics into a color palette mapping processor.  This may seem counter-intuitive at first, turning off anti-aliased drawing to get a better quality output.  The problem is that the smooth thin color gradation associated with an anti-aliased shape edge will color map to a unique coloring if you are using a ForceColorMap processor (this causes the thin color fringing artifacts), so you don't want that anti-aliased color gradient to be there before you do the color mapping.

Most of the MSG processors have a Quality option that lets you adjust whether anti-aliased drawing is taking place or not (if the MSG effect incorporates vector drawing internally).  By using the lower quality vector drawing (no anti-aliasing) you actually get a better quality output.

If i mute the ForceColorMap processor, you can see what the MSG output looks like without that processor.  I also turned the anti-aliasing drawing back on for this non color mapped image below.
You will notice that this version of the effect is not particularly interesting (at least to me).  The ForceColorMap step is an essential part of the overall Art Strategy i'm pursuing here with this MSG preset.  The strategy involves dropping a few bezier shapes into each of the 3 RGB color fields.  This is why the non-color mapped image looks the way it does.  This forms a set of inter-related flat colored regions.  After the individual shapes are defined in the RGB color planes, then they are colorized by the ForceColorMap processor.  Using anti-aliased drawing for the non-color mapped image makes it look better, but makes the color mapped image look worse.  You need to take into account the complete art strategy when deciding how to fine tune the parameters for the best overall effect.


Anti-Aliasing MSG 2

 

Another before (above) and after (below) MSG example that shows off what a small amount of intelligent processing can do to clean up problematic MSG aliasing artifacts.  Same as last post, render in 4X canvas, size 2 median filter, Smart Blur, and then resize back to original res.

You can see some jpeg compression artifacts in this second one, but they are not there in the actual MSG image prior to lossy compression with jpeg for posting here.


Anti-Aliasing MSG

 

Above is straight MSG rendered into a 1280 canvas.  Below is the same MSG preset first rendered into a 4096 canvas, processed with a size 2 median Rank Area Filter (Ip Op effect) followed by an adaptive Smart Blur filter (Ip Op effect) that tracks the local orientation in the canvas, and then re-sized back down to 1280 pixel canvas.



MSG BezShaper3

 




MSG BezShaper 2







Thursday, February 3, 2022

fragMentor

 






Saturday, January 15, 2022

Saturday, February 27, 2021

Generative Abstraction Color Washes

 

A few generative abstract color wash canvases.  Of course the joke is that all of the Studio Artist V5.5 output images shown here were generated from a source folder of mug shot photos.  Not that you would ever know by looking at these.  Once again proving the point that idiots who rag about the use of a representational source photo are missing the whole point.




Tuesday, February 16, 2021

MSG Test3

 

Grabbed this during more continuous swap evolution of MSG processor based effects in Studio Artist V5.5.