Showing posts with label facets. Show all posts
Showing posts with label facets. Show all posts

Wednesday, April 14, 2021

More Facet Ideas

 

Rank Edge IpOp effect. facets and colorization added using the Flat Region Colorize IpOp effect. New denoiser is a pre-filter options in Rank Edge now, very useful for cleaning up noise artifacts (cleaner generated edges).

The trick with the Flat Region Colorize IpOp effect is that the regions in the image used as input need to be flat. No anti-aliased edges (because the individual smoothing pixels in the anti-aliased edge will be considered individual regions by the effect).  You can use the min size filter thing at the top to help deal with that, but better just to not generate them in the first place.

Added some Gradient Multi Lighting to this one to make the watercolor like effect.


I used the Threshold IpOp effect for the source region part of this, followed by Flat region Colorize to add the random hue coloring variation.  Iterative Gradient Multi-Lighting to build the raised appearance of the region. The new Alg2 option in Simplify works as an awesome denoiser to help clean that up afterwards, so learn how to use it.


Facets- so many different ways to choose from

 

I knocked this off in 30 seconds in response to some discussion on the Studio Artist Users Forum.  There are so many different ways one could approach this kind of thing in Studio Artist.

The particular approach i used is shown below. You want a 50% mix for the Threshold IpOp action step.