Frame 25 of a 100 frame vectorizer based animation that is based on an embedded Ip Op effect. I design it at 1280 pixel, then do a bezier embed for the complete animation, then re-render to 4k canvas size for final output. Compositing is working now for the bezier embedding.
A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label scale space. Show all posts
Showing posts with label scale space. Show all posts
Tuesday, January 18, 2022
Wednesday, January 12, 2022
iGnition
Vectorizer in Studio Artist pre_V6 now supports full subscale rendering. Used above in combination with an embedded IpOp effect. So now every IpOp effect can be both vector output as well as subscale if you want that.
Tuesday, January 11, 2022
how Low can you go
Hack test of new pre_V6 Vectorizer scale space sub division feature. Might be fun as a specialty option.Seem more top-heavy than scaling the bezier directly (doing the point paths here).
Saturday, January 8, 2022
unrolled Animation
Built a Paint Action Sequence animation in Studio Artist that uses keyframes to sweep 2 different parameters in the Rank Edge Ip Op effect across 50 frames. Recorded the entire animation in the History Sequence, then loaded that into the Paint Action Sequence to process the movie file.
Friday, January 7, 2022
Thursday, January 6, 2022
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