Showing posts with label fractal. Show all posts
Showing posts with label fractal. Show all posts

Sunday, June 6, 2021

Wednesday, October 22, 2014

Fractal Overlord

Taking a break from my run of gallery show posts for a day. I finally got around to adding support for variable color palette sizes, which is so useful. We always thad the fixed 48 color size only palette limitation before. But not anymore. Hurray.

The large size color palettes are really useful for color palette mapping of continuous tone images. But not always so useful for MSG. Especially if you are mapping a black and white image to a color one using a 1To3_PaletteMap processor. Having small palette sizes is really useful there. And now you can do it.

I guess i should point out that when building MSG presets you always had the option of using the 1To3_PaletteMap1 MSG processor, which does let you choose the # of colors you want to use from the larger fixed size color palette. But if you are using directed evolution, you could easily end up with presets based on the 1To3_PaletteMap processor and the large fixed color palettes. The new features let you specify an arbitrary sized color palette. So then, no matter what happens when working with directed evolution, you are working with a size limited color palette.

Saturday, March 22, 2014

3D Extruded Fractal

Trying out some ideas inspired by Bernard's recent Studio Artist user forum posts.

Saturday, February 22, 2014

Muti-Octave Gradient Lighting

Added a new multi-octave gradient lighting processor to MSG in Studio Artist.

Friday, February 21, 2014

Phase Mapping

Using the phase of the MSG generated iterMap fractal to modulate the color gradient mapping.

Thursday, February 20, 2014

Nonlinear Mapping Fractal

More experiments with non-linear functional mapping in a MSG preset that is rendering an iterMap fractal.

Wednesday, February 12, 2014

Fractal Gradient Experiments

Trying some experiments adding gradient processing to MSG fractal presets. A FSA gradient processor was added prior to the color gradient mapping for the black and white iterative fractal generator. Interesting alternative to adding the gradient after the color mapping. Of course you can always do both.

Tuesday, February 11, 2014

Phase Modulation Fractal

Added phase modulation to the various IterMap fractal processors in MSG.

Thursday, June 20, 2013

Pin Pricks

Another depth mapped IterMap fractal generated with a MSG preset.

Wednesday, June 19, 2013

Bumpy

Depth mapped iteration map fractal. It's all generated with a single MSG preset. This is a single frame capture from an animation test.

Tuesday, June 18, 2013

Nexus 2

Another iterated escape map fractal. Generated using MSG processors in Studio Artist. The grayscale fractal image is color gradient mapped as a part of the MSG processor chain. It's a pretty simple 2 processor MSG preset.

Monday, June 17, 2013

Nexus

Iteration Map fractal image generated with a simple MSG preset in Studio Artist.

Monday, February 6, 2012

3D Fractal

Experimenting with a 3D fractal rendering technique.

Sunday, February 5, 2012

Fractal Texture 2

Another fractal texturing test while in experimental mode. These are 3D textures, as opposed to 2D textures.

Saturday, February 4, 2012

Fractal Texture

Trying out some new ideas for fractal texture generation. Currently in breadboard experimental mode.

Tuesday, December 28, 2010

MSG Directed Evolution


Working with directed evolution with MSG presets in the Studio Artist 4 evolution editor. There's a fractal patterning thing going on in this created by some geometric transformations in the preset.

Monday, December 20, 2010

Circuit Board


This started with an abstract MSG procedural image. It was then processed with a few interactions of a full screen Studio Artist paint synthesizer fractal mapping effect. It reminds me of an integrated circuit chip layout.

Monday, September 20, 2010

Fractal Nature PhotoMosaic 2


Another photo mosaic image generated with a 'fractals in nature' movie brush. There's some additional Studio Artist vectorizer outline technique overlaid on top of the paint synthesizer generated photo mosaic.

Friday, September 17, 2010

Fractal Nature PhotoMosaic


Still frame capture from a photomosaic movie processing experiment. I'm using a movie brush made from fractal patterns in nature to generate the photo mosaic sub images. Generated in the Studio Artist 4 paint synthesizer.

Saturday, May 15, 2010

IFS Procedural Abstraction


This one is using 2 types of self similarity. All of the texture is coming from a single MSG IFS fractal processor that is then run through additional self-similarity generating MSG processors. I like this series a lot, since it has a very painterly quality to the generated imagery. It points out that you can take a fairly boring black and white image and turn it into something very different with enough MSG processing.