A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label fractal. Show all posts
Showing posts with label fractal. Show all posts
Sunday, June 6, 2021
Wednesday, October 22, 2014
Fractal Overlord
Taking a break from my run of gallery show posts for a day. I finally got around to adding support for variable color palette sizes, which is so useful. We always thad the fixed 48 color size only palette limitation before. But not anymore. Hurray.
The large size color palettes are really useful for color palette mapping of continuous tone images. But not always so useful for MSG. Especially if you are mapping a black and white image to a color one using a 1To3_PaletteMap processor. Having small palette sizes is really useful there. And now you can do it.
I guess i should point out that when building MSG presets you always had the option of using the 1To3_PaletteMap1 MSG processor, which does let you choose the # of colors you want to use from the larger fixed size color palette. But if you are using directed evolution, you could easily end up with presets based on the 1To3_PaletteMap processor and the large fixed color palettes. The new features let you specify an arbitrary sized color palette. So then, no matter what happens when working with directed evolution, you are working with a size limited color palette.
The large size color palettes are really useful for color palette mapping of continuous tone images. But not always so useful for MSG. Especially if you are mapping a black and white image to a color one using a 1To3_PaletteMap processor. Having small palette sizes is really useful there. And now you can do it.
I guess i should point out that when building MSG presets you always had the option of using the 1To3_PaletteMap1 MSG processor, which does let you choose the # of colors you want to use from the larger fixed size color palette. But if you are using directed evolution, you could easily end up with presets based on the 1To3_PaletteMap processor and the large fixed color palettes. The new features let you specify an arbitrary sized color palette. So then, no matter what happens when working with directed evolution, you are working with a size limited color palette.
Saturday, March 22, 2014
Saturday, February 22, 2014
Friday, February 21, 2014
Thursday, February 20, 2014
Nonlinear Mapping Fractal
More experiments with non-linear functional mapping in a MSG preset that is rendering an iterMap fractal.
Wednesday, February 12, 2014
Fractal Gradient Experiments
Trying some experiments adding gradient processing to MSG fractal presets. A FSA gradient processor was added prior to the color gradient mapping for the black and white iterative fractal generator. Interesting alternative to adding the gradient after the color mapping. Of course you can always do both.
Tuesday, February 11, 2014
Thursday, June 20, 2013
Wednesday, June 19, 2013
Bumpy
Depth mapped iteration map fractal. It's all generated with a single MSG preset. This is a single frame capture from an animation test.
Tuesday, June 18, 2013
Nexus 2
Another iterated escape map fractal. Generated using MSG processors in Studio Artist. The grayscale fractal image is color gradient mapped as a part of the MSG processor chain. It's a pretty simple 2 processor MSG preset.
Monday, June 17, 2013
Monday, February 6, 2012
Sunday, February 5, 2012
Fractal Texture 2
Another fractal texturing test while in experimental mode. These are 3D textures, as opposed to 2D textures.
Saturday, February 4, 2012
Fractal Texture
Trying out some new ideas for fractal texture generation. Currently in breadboard experimental mode.
Tuesday, December 28, 2010
MSG Directed Evolution
Monday, December 20, 2010
Circuit Board
Monday, September 20, 2010
Fractal Nature PhotoMosaic 2
Friday, September 17, 2010
Fractal Nature PhotoMosaic
Saturday, May 15, 2010
IFS Procedural Abstraction

This one is using 2 types of self similarity. All of the texture is coming from a single MSG IFS fractal processor that is then run through additional self-similarity generating MSG processors. I like this series a lot, since it has a very painterly quality to the generated imagery. It points out that you can take a fairly boring black and white image and turn it into something very different with enough MSG processing.
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