I was curious what a Gallery Show run would look like rendered into the CineChamber aspect ratio canvas. You would probably want something like this to be time expanded so it ran slower?
A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label CineChamber. Show all posts
Showing posts with label CineChamber. Show all posts
Wednesday, March 30, 2022
Wednesday, March 23, 2022
Monday, March 21, 2022
CineChamber Experiments 8
Another paint synthesizer time particle experiment to try and figure out what works and doesn't work for 360 degree immersive CineChamber projection.
CineChamber Experiments 7
Still trying to get a handle on what works and doesn't work for use in the 360 degree immersive CineChamber video projection environment. This one is based on a bezier cellular automata Paint Action Sequence in Studio Artist.
Palette indexing for the paint coloring along with a self-modulated rotational warp that kicks in half way through that produces the 'falloff' below.
Using frame indexing through the paint color palette below as opposed to stroke indexing above. Keyframing the palette over time, and a secondary water drip starts at frame 200.
CineChamber Experiments 6
Trying some simple experiments with the Fracture Invert Ip OP effect in Studio Artist V5.5. Sort of a limited structure to noise progression kind of thing.
Keyframe shifting the center point of the binary fracture so it is always moving across the canvas in a 360 degree sweep.
Introduced a very minimal amount of median filtering to full it back from noise degradation.
Trying out some reaction-diffusion Turing style pattern synthesis.
Sunday, March 20, 2022
CineChamber Experiments 5
Added some features to Studio Artist pre_V6 to support this notion of the horizontal axis being a closed circle for 360 degree viewing.
Saturday, March 19, 2022
CineChamber Experiments 4
Trying out an image folder brush embedded into paint synthesizer time particles.
CineChamber Experiments 3
Another CineChamber test render trying to figure out what works and doesn't work. This one is a based on a keyframed MSG effect.Very simple MSG effect that is self oscillating using temporal generators attached to adjustable processor parameters.
CineChamber Experiments 2
Another test experiment trying to figure out approaches to building visual effects for the immersive CineChamber video projection system. I should probably make the Range interpolation in the Temporal Scan Tracker be floating point since you can see the skipping as it changes size in this render.
CineChamber Experiments
Trying out some ideas for visual effects to be projected via the CineChamber 10 screen video environment. Just trying to wrap my brain around what is possible at this point. These are all very simple time particle experiments using the paint synthesizer in Studio Artist V5.5.
The CineChamber horizontal axis is composed to 10 different full screen video streams lined up horizontally. The way youtube displays them here is kind of stupid, the apple movie player does a better job since it just shows the actual aspect ratio rather than embedding it inside of a larger vertical black image.
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