Showing posts with label generative keyframing. Show all posts
Showing posts with label generative keyframing. Show all posts

Saturday, June 12, 2021

Thursday, June 3, 2021

Monday, May 31, 2021

Generative Keyframing Torture Test1

 

Trying out some of the new generative key-framing edits to build up a little bit of complexity from a few simple short PASeq sub animations derived from key-framed manual paint strokes.

Sunday, May 30, 2021

Some Keyframe Tests

 

Silly test of some new editing features for generative keyframing in the PASeq timeline.

Testing the Invert Loop Extend editing feature.

Testing Loop Repeat Extend editing feature.


Tuesday, May 18, 2021

Single Image Transformation

 

Procedural animation derived off of a single image.  Insert your custom image here.  

I built a 3 step PASeq that was keyframed to build 100 so transformed source image distortions.  That keyframe in to unity at the very end.

I then animated that out to a transition context.  Yes, you heard that right.  Fully automatic.

I then time expanded the PASeq timeline, which now contains that transition context and it's associated keyframed images on disk.

So i'm running Alg4 as the transition interpolation option.  And i'm doing that slick move with the style buffer where you record the end of frame processing, and then Fixed Image mixing it back in at the very beginning of the next frame processing cycle (choose your Mix setting wisely).

You can now3 use this step interval in time through the style buffer to build a resonate filter that whose effects also play out over time.

Friday, May 14, 2021

Thursday, May 13, 2021

LineScreen Block Regionize Workout

 

Continuing our Generative keyframe feature marathon, we'll dive into giving the old LineScreen Block Regionize IpOp effect a workout.




Generative Keyframing Test

 

Working on automating effect keyframing with various generative commands.

I added one thing to the PASeq above.

Tweak it a little bit.

Processed a movie file with the procedurally keyframed PASeq (time expanded it to fit).



Dumb Test of Another Cool Feature

 

Stupid test of another cool new feature.  You can record a History Sequence of a series of hand drawn paint strokes(or anything else for that matter), and then run a menu command to convert it into a keyframes single action step that transitions over time in the Paint Action Sequence.


This is a bug, but i think there is another interesting feature lurking in it that could be developed out into something finished.