Showing posts with label color palette. Show all posts
Showing posts with label color palette. Show all posts

Tuesday, June 7, 2022

Gallery Show experiments 2

 




Gallery Show experiments

 

Running a gallery show technique that generatively creates IpOp effects every GS cycle that utilize the source color palette internally.  Source color palette is also being generatively created every cycle.




Monday, June 6, 2022

New Gallery Show Color Palette Features

 

Lots of new generative color palette and color gradient effects added to gallery show in pre_V6 today.  A fun one is to do a color palette drift where the next one is always derived off of the last gallery show output canvas.




Tuesday, February 15, 2022

Monday, February 14, 2022

Color Fringing

 

This image is from a gallery show cycle using the 3-node bezier shape MSG processors for the technique.  The color fringing is actually coming from the start cycle processing in gallery show, which is setup to color palette map.  Applying the color palette mapping to a smooth gradient colored edge is where the fringing is coming from.  Probably need to make the color palette map start cycle processing smarter (locally adaptive) to eliminate that.  Something to think about.

Saturday, December 18, 2021

Wednesday, December 1, 2021

Tuesday, November 30, 2021

end Game

 


eating The entrails

Reworked as a recursive dissipation effect after the first frame of Color Palette Map processing.






Color Palette TuneUp

 

Since we are cleaning up Color Gradient Mapping, why not dive into Color Palette Mapping as well.  I'm really starting to sense that these 'old school' algorithms can be reworked in new ways to greatly extend their range of potential visual effects.  Denoise is now in Color Palette Map IpOp.