A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label color palette. Show all posts
Showing posts with label color palette. Show all posts
Tuesday, June 7, 2022
Gallery Show experiments
Running a gallery show technique that generatively creates IpOp effects every GS cycle that utilize the source color palette internally. Source color palette is also being generatively created every cycle.
Labels:
color palette,
gallery show,
generative strategy
Monday, June 6, 2022
New Gallery Show Color Palette Features
Lots of new generative color palette and color gradient effects added to gallery show in pre_V6 today. A fun one is to do a color palette drift where the next one is always derived off of the last gallery show output canvas.
Labels:
color palette,
gallery show,
generative strategy
Tuesday, February 15, 2022
Monday, February 14, 2022
Color Fringing
This image is from a gallery show cycle using the 3-node bezier shape MSG processors for the technique. The color fringing is actually coming from the start cycle processing in gallery show, which is setup to color palette map. Applying the color palette mapping to a smooth gradient colored edge is where the fringing is coming from. Probably need to make the color palette map start cycle processing smarter (locally adaptive) to eliminate that. Something to think about.
Saturday, December 18, 2021
Wednesday, December 1, 2021
Tuesday, November 30, 2021
eating The entrails
Reworked as a recursive dissipation effect after the first frame of Color Palette Map processing.
Color Palette TuneUp
Since we are cleaning up Color Gradient Mapping, why not dive into Color Palette Mapping as well. I'm really starting to sense that these 'old school' algorithms can be reworked in new ways to greatly extend their range of potential visual effects. Denoise is now in Color Palette Map IpOp.
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