A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label drunk santa. Show all posts
Showing posts with label drunk santa. Show all posts
Thursday, December 26, 2013
Tuesday, December 24, 2013
Friday, December 20, 2013
Drunk Santa 4
Drunk Santa looks like he's about ready to fall over, holding his beer mug. It's hard to go wrong with the particular PASeq. Will be part of the factory set in v5.
Thursday, December 19, 2013
Drunk Santa 3
Yet another image in the drunk santa series. Again, a combination of vector elements generated using the paint synthesizer, vectorizer, and the Edge ip op.
Wednesday, December 18, 2013
Drunk Santa 2
Another image in the drunk santa series. These are all made from vector components. From separate paint synthesizer, vectorizer, and image operation presets combined together in a PASeq.
Tuesday, December 17, 2013
Drunk Santa
Started a series of drunk santa renditions. Doing some testing associated with working on some enhancements for the voronoi regionization in the paint synthesizer.
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