Showing posts with label bezier anchored. Show all posts
Showing posts with label bezier anchored. Show all posts

Tuesday, November 29, 2022

More GS Controllability

Working on improvements to Path menu and associated paint synthesizer embedding bezier path generation derived off of the Shape technique in the Vectorizer (it always defaulted to Image Shape in V5.5).


Gallery Show vectorizer meta edit preferences now apply anywhere the vectorizer is used in gallery show, not just to the main technique.  So they now flow through to any vectorizer path generation options for GS paint preferences.  This gives you a lot more controllability over generative paint preset mutation than before.

Sunday, October 16, 2022

attractor reactor

Experiment using key-framed embedded bezier paths that act as attractors for paint synthesizer time particles.





Saturday, October 15, 2022

Wednesday, October 12, 2022

close pack experiments

 




bezier embedding regionize start points

 



I've wanted to be able to bezier embed the start point sampling positions for path start regionization effects for awhile now.  Added it today, along with increasing the sampling options for other regionizers like the close pack ones.  Those work nicely as pseudo aboriginal dot pattern art effects now.  And have given me some ideas for other things to add to extend the range of that kind of stylistic effect.




transformer 7

 






Monday, October 10, 2022

transformer 3

 

Traveling Salesman Problem (TSP) single path optimization paint animation.  Above is run on every frame.  Below is bezier embedded with 10 key-frames.  There is an issue when you try to build a TSP single path off of the internal bezier path start positions associated with interpolation of really small bezier paths in a PASeq.  Has to do with the raster path interpolation part of how that works when the raster path length is 1.  We really need to support single points in our bezier path frame to pull off a real fix for this.  I added a hack to pre_V6 to improve it (after wasting most of the day figuring out the issue), but you can still see some artifacts in the animation below associated with it.



Monday, August 15, 2022

build it up

 

The EBM vs non-EBM versions of this vector paint animation are amazingly different.


Friday, July 29, 2022

Thursday, July 28, 2022

Tuesday, May 24, 2022

EBM Digital Paint experiments 3

 

The PASeqs for these are slightly hybrid since there is a vector paint component in the overall EBM mix.




Friday, May 6, 2022

coming Into focus

 

Trying some experiments with bezier anchored gradient lighting built in the paint synthesizer, and applied as a part of an energy based model rendering approach.



Sunday, April 24, 2022

daily Grabs

 




GenBezFrameModEFX

Working with the new GenBezFrameMidEFX Gallery Show technique.  Riffing that into the canvas auto-selection masked by mutated MondoSimplify IpOp effects that feed the selection buffer.  I'm also working with source data augmentation.