Traveling Salesman Problem (TSP) single path optimization paint animation. Above is run on every frame. Below is bezier embedded with 10 key-frames. There is an issue when you try to build a TSP single path off of the internal bezier path start positions associated with interpolation of really small bezier paths in a PASeq. Has to do with the raster path interpolation part of how that works when the raster path length is 1. We really need to support single points in our bezier path frame to pull off a real fix for this. I added a hack to pre_V6 to improve it (after wasting most of the day figuring out the issue), but you can still see some artifacts in the animation below associated with it.
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