A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label IFS. Show all posts
Showing posts with label IFS. Show all posts
Sunday, September 25, 2022
Saturday, May 15, 2010
IFS Procedural Abstraction

This one is using 2 types of self similarity. All of the texture is coming from a single MSG IFS fractal processor that is then run through additional self-similarity generating MSG processors. I like this series a lot, since it has a very painterly quality to the generated imagery. It points out that you can take a fairly boring black and white image and turn it into something very different with enough MSG processing.
Friday, September 11, 2009
IFS Attractor Animation

This is a still frame from an IFS attractor animation i was trying out using Studio Artist 4. There are a few different IFS attractors displayed in the frame capture. They are all being generated within a single MSG preset that was generated by directed evolution in the evolution editor palette. I used the MSG memories in the MSG advanced editor to build up the keyframes for the animation (it works like the old animation memories in MSG Evolver in the Studio Artist 3.5 package).
IFS stand for iterated fractal system. It's a kind of chaotic attractor.
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