Rendered this out as a test of a PASeq i received from a beta tester. It uses a MSG preset that generates a Lorenz chaotic attractor that is then used in the paint synthesizer via MSG path start scan (and a paint to last start point via spline path shape) to control where painting occurs. It's embedded in a DualPaint action step in a PASeq that uses a warp as the dual op.
A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label lorenz attractor. Show all posts
Showing posts with label lorenz attractor. Show all posts
Monday, May 3, 2021
Friday, May 15, 2009
More Experiments with Lorenz Attractors 2

Still more experiments with Lorenz attractor MSG processors. These are frame captures from an animation made using the Studio Artist paint synthesizer. The painting in the animation is driven by the MSG processor that generates the lorenz attractor.
Labels:
lorenz attractor,
MSG,
paint animation,
procedural art
Thursday, May 14, 2009
More Experiments with Lorenz Attractors

Some more experiments with using a Lorenz attractor MSG processor to drive the Studio Artist paint synthesizer.
Labels:
lorenz attractor,
MSG,
paint synthesizer,
procedural art
Saturday, May 9, 2009
Lorenz Attractor

Using the Studio Artist paint synthesizer to paint lorenz chaotic attractors. I'm using a MSG path start generator and the new spline from last path start path shape option. I added some support for z axis rotation of the lorenz attractor MSG processors. the second image is a 3D rotation along with some brush size modulation as the painting progresses.
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