Showing posts with label flow. Show all posts
Showing posts with label flow. Show all posts

Tuesday, August 9, 2022

Saturday, November 13, 2021

Phineas


 

Wet Contrast

 


Saturday, October 30, 2021

Mud Rayne


 

Wednesday, August 4, 2021

Pull the Curtain


 

Monday, July 26, 2021

Tuesday, July 13, 2021

Gradient Fringer

 


Monday, July 5, 2021

Coney Island Sunday Drive





Studio 54

 


Wednesday, June 30, 2021

Last Tango

 





Thursday, June 24, 2021

Temporal Flow Study

 




Wednesday, June 23, 2021

Smoke Dancers

 


Thursday, June 10, 2021

Temporal Flow Run

 


Wednesday, June 9, 2021

Temporal Flow Workout

 




Saturday, June 5, 2021

Riot Flow

 






Saturday, May 29, 2021

More Flow Experiments

 




Cat StillLife

 

Sill image from a paint animation.  A study in working with flow.

Friday, April 30, 2021

Injection Modulation Dissipation Test

 

Running some injection modulation tests in the Studio Artist V5.5.4 paint synthesizer.


Tweaked above a little bit to turn it into this.  My initial attempt had too much gradient lighting (6% mix rather than 3% mix), which will totally burn it out when you build it into recursive processing. I have a low mix Mondo Simplify added to pull the backing in a little bit.  Small tweaks can help control the 'battle for dominance' that is going on when you do recursive processing.

Wednesday, April 28, 2021

WaterColor Paint Animation Experiment

 

It's really an experiment testing Flow based modulation of the Threshold IpOp effect ib nStudio Artist V5.5.  But i got a little bit carried away with it.

Build Visualizations for your Algorithm

 

I've been beating my head against a conceptual wall trying to figure out some behavior associated with a certain Studio Artist internal algorithm. Then i used Studio Artist to configure a very simple visualization of what was going on. Voila. 

Same PASeq used for a different source movie with different visual characteristics below. Again, everything makes total sense now. 


 The cool thing about the Studio Artist V5.5 environment is that it is so incredibly flexible that i could just very quickly build these visualizations using existing components of the program. As opposed to having to write custom code and then kludge it in somehow to run the tests.