A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label flow. Show all posts
Showing posts with label flow. Show all posts
Tuesday, August 9, 2022
Saturday, November 13, 2021
Saturday, October 30, 2021
Wednesday, August 4, 2021
Monday, July 26, 2021
Tuesday, July 13, 2021
Monday, July 5, 2021
Wednesday, June 30, 2021
Thursday, June 24, 2021
Wednesday, June 23, 2021
Thursday, June 10, 2021
Wednesday, June 9, 2021
Saturday, June 5, 2021
Saturday, May 29, 2021
Friday, April 30, 2021
Injection Modulation Dissipation Test
Running some injection modulation tests in the Studio Artist V5.5.4 paint synthesizer.
Tweaked above a little bit to turn it into this. My initial attempt had too much gradient lighting (6% mix rather than 3% mix), which will totally burn it out when you build it into recursive processing. I have a low mix Mondo Simplify added to pull the backing in a little bit. Small tweaks can help control the 'battle for dominance' that is going on when you do recursive processing.
Wednesday, April 28, 2021
WaterColor Paint Animation Experiment
It's really an experiment testing Flow based modulation of the Threshold IpOp effect ib nStudio Artist V5.5. But i got a little bit carried away with it.
Build Visualizations for your Algorithm
I've been beating my head against a conceptual wall trying to figure out some behavior associated with a certain Studio Artist internal algorithm. Then i used Studio Artist to configure a very simple visualization of what was going on. Voila.
Same PASeq used for a different source movie with different visual characteristics below. Again, everything makes total sense now.
The cool thing about the Studio Artist V5.5 environment is that it is so incredibly flexible that i could just very quickly build these visualizations using existing components of the program. As opposed to having to write custom code and then kludge it in somehow to run the tests.
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