Simple example of manually drawing a single autodraw interactive paint stroke that has time particles activated, and then animating that original paint stroke in a paint action sequence via automatic movement over time via the embedded time particles. I get the feeling that most Studio Artist users are unaware you can do things like this with the existing program.
A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label time particles. Show all posts
Showing posts with label time particles. Show all posts
Friday, October 21, 2022
Thursday, October 20, 2022
time particle attractor injection warp
I added the ability to route the Injection Channel modulators into brush load in the paint synthesizer. So i'm using the closest time particle angle injection modulation to dynamically warp a source movie.
Wednesday, October 19, 2022
Tuesday, October 18, 2022
attractor reactor experiments 4
Flat Region Colorize Ip Op effect has a vector render option now. Used with self-reacting time particles.
Monday, October 17, 2022
attractor reactor woodcut
Trying out a vector paint woodcut idea using a new time particle interaction feature (via injection channel modulation in the paint synthesizer). I'm modulating the path drawing based on angle modulation to the closest time particle at the current path point.Quick paint animation to show off what the time particle interaction modulation i mentioned is doing.
Sunday, October 16, 2022
attractor reactor 3
Similar approach to the last post using time particle movement base on key-framed bezier paths derived from adjacent edges. These 2 are working with painting the particle trajectory while also using dynamic shapes. The dynamic shapes are used with paint synthesizer brush load processing that has a EBM based flavor to the associated brush load processing.
attractor reactor 2
I'm using a set of key-framed bezier anchor points auto-generated from adjacent edge locations as attractors for time particle movement over time. Swarm repulsion is turned on, and the paths are being drawn with vector paint to the next closest time particle at that frame.
attractor reactor
Experiment using key-framed embedded bezier paths that act as attractors for paint synthesizer time particles.
Labels:
bezier anchored,
paint animation,
time particles
Saturday, October 15, 2022
time particle shape dynamics test
Inaugural test run of a new kind of time particle shape dynamics. You can see the slight bug up at the top i need to deal with. But the basic idea works.
Quick test of shape dynamics in an EBM vector paint preset.
Friday, October 14, 2022
Sunday, October 9, 2022
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