Showing posts with label one liner. Show all posts
Showing posts with label one liner. Show all posts

Monday, May 17, 2021

One Liner Experiment

One continuous paint path generated from a set of texture probability start points.  Erasing to white each frame, different start points for each frame.

You can load it into a Transition Context and turn on sub-nested keyframing to smooth it out.


Changed the start points to be time particles.

Working the system to start to pull out the details in the canvas (as opposed to dialing in the source).


 

Sunday, May 16, 2021

Continuous Line Drawing

 

Avoiding that TSP sort bug while working with a continuous single line drawing in the Studio Artist V5.5.5 paint synthesizer.