Monday, May 17, 2021

One Liner Experiment

One continuous paint path generated from a set of texture probability start points.  Erasing to white each frame, different start points for each frame.

You can load it into a Transition Context and turn on sub-nested keyframing to smooth it out.


Changed the start points to be time particles.

Working the system to start to pull out the details in the canvas (as opposed to dialing in the source).


 

No comments: