Showing posts with label mondo simplify. Show all posts
Showing posts with label mondo simplify. Show all posts

Tuesday, November 8, 2022

Thursday, October 13, 2022

Wednesday, April 13, 2022

transFormations 2

 

happy people time square guns

lahania front street


Monday, April 4, 2022

Energy Based Model 2

 



Interesting approach for generating still photos.  Some issues right now with video as shown below.



Friday, April 1, 2022

oceanSide

 


welcome To wallmart

 


garden Trellis

 


dieter And friends

 


danger Ahead

 



tacoRia


 

Mondo Simplify

 

Added black and white matting to Mondo Simplify Ip Op in Studio Artist pre_V6.  Above is an extreme be weird example of it.  You can now use it as a killer auto-selection method in Gallery Show.

Wednesday, September 1, 2021

Saturday, August 14, 2021

Momar and his Business Associate

 

Two adjacent cycles in a Studio Artist V5.5.5 Gallery Show run that is using the new ConvexHull Auto-selection mask option in conjunction with automatic facial alignment of the random source images being used for the gallery show cycles.  I'm using randomized Mondo Simplify IpOp for the GS Technique.



Wednesday, August 11, 2021

WingMan

 

Working with the new Mondo Simplify IpOp in Studio Artist V5.5.5.

Saturday, May 8, 2021

Different Approach

 

Same keyframes, same regions as the last post. Different approach to doing the painting over time.


Same keyframes and regions as above, but modified the fine line drawing to do a TSP sort, and messed with the dispersion and enhancement elements to get the paint flow in the ballpark. It's amazing how sensitive the recursive painting process that occurs over time in successive video frames is to very minor perturbations in the Mix ratios of those elements.

Dialing it in. Molding the dispersion forces.

Mondo Simplify Paint Animation

 

Added Mondo Simplify as a new path start regionization option in the Studio Artist V5.5.5 paint synthesizer. I didn't normalize the # of regions in all of the embedded bezier keyframes, so you can see the pop-in at the transitions because of that.  Diving into implementing a better Split option for index normalization.  The old one is fine for paint paths, but not great for regions.


Normalized the indexes using Duplicate and added a 70% Mix Black Smart Outline that tracks the Transition Context output to the Source.

Saturday, May 1, 2021

Bezier Facial Feature Detection Tracking Test 1

 

Using the Path : Generate paths : from Src Facial Features menu command to auto-generate a single bezier path based off of the facial features of the source movie. Used Mondo Simplify IpOp with 50% Mix for the backing.


So i'm auto-masking the Mondo Simplify IpOp in this second one.
I added a second Mondo Simplify IpOp action step at the beginning of the PASeq to process the previous output frame to smooth out the trail buildup over time.

Thursday, April 29, 2021

Testing Mondo Simplify Vector Generation

 

Testing using Mondo Simplify Ip Op effect in Studio Artist V5.5.4 to generate bezier paths that the paint synthesizer then paints in with a vector paint preset.

Testing some style modulation of Mondo Simplify vector output using an old jazz poster as the loaded style image.