Showing posts with label morph. Show all posts
Showing posts with label morph. Show all posts

Monday, April 26, 2021

Transition Context Tests

 

Quick test of the new 'Alg4' algorithm option in the Studio Artist V5.5.4 Transition Contexts. No manually drawn bezier paths or anything, you just keyframe the images and the Transition Context then builds whatever kind of transition you specified with the Algorithm option.

Another example of this kind of thing below.


Sunday, April 11, 2021

Weird Programming Bug Fixed

 

This is more like it. The 'fixed' version of the previous programming bug post. And i even learned something useful in the process.

We're going to make this better, but you can see where it's headed now.

I think it's also worth comparing this new approach to an automatic approach using the old bezier morph context. You could make this much better if you hand draw the bezier paths to define the morph. But if you do it all automatically you end up with a situation like this below.


If i had run the menu commands to normalize the paths i could have gotten it somewhat better, but still not like the optical flow approach.

Sunday, June 6, 2010

Smooth Warp Experiment 3


Morph example generated with some additional effect processing for the morph's warp mapping function.

Tuesday, June 2, 2009

Morph Tutorials


Working on some new v4 morph tutorials for the Studio Artist Tips site. How you construct a morph is somewhat different in v4 since you use PASeq Morph Contexts to generate a morph.