Showing posts with label bezier cellular automata. Show all posts
Showing posts with label bezier cellular automata. Show all posts

Monday, March 21, 2022

CineChamber Experiments 7

 

Still trying to get a handle on what works and doesn't work for use in the 360 degree immersive CineChamber video projection environment.  This one is based on a bezier cellular automata Paint Action Sequence in Studio Artist.


Palette indexing for the paint coloring along with a self-modulated rotational warp that kicks in half way through that produces the 'falloff' below.

Using frame indexing through the paint color palette below as opposed to stroke indexing above.  Keyframing the palette over time, and a secondary water drip starts at frame 200.


Friday, December 17, 2021

bezCELLularatomata

 

Procedural paint animation based on bezier cellular automata generated in a PASeq animation in Studio Artist V5.5.





Monday, November 1, 2021

Blanking Buffer

 

Using the paint synthesizer blanking buffer to build a bezier cellular automata loop animate PASeq preset.

Tuesday, October 12, 2021

Bezier Cellular Automata - used to build a trailing video processing effect

 

Quick demo showing off how to build the bezier cellular automata idea into a paint animation.



Bezier Cellular Automata - proof of concept

 

Built a Paint Action Sequence (PASeq) in Studio Artist to demonstrate how one could build a bezier cellular automata.  I can't claim credit for the idea (since one of my beta testers suggested it), but i will claim credit for the naming of the concept (until told otherwise, ha,ha). Like all ideas, someone else probably thought of it.