Showing posts with label litho simulations. Show all posts
Showing posts with label litho simulations. Show all posts

Saturday, May 13, 2023

Friday, May 12, 2023

Sunday, January 30, 2022

the Weathermakers

 


autoSelectionMatte

 

It is fascinating to see the Selective Color Matte Ip Op effect evolve from a utility function that really required hand setup to produce anything useful to something fully automatic that also acts as a more generic color effect generator.

First stab at animating the PASeq for above out as a transition context animation.  Added another step below to try and anchor it a little bit more.




newApproach

 

Used nothing but the Selective Color Matte Ip Op effect in pre_V6 to build this.  Surprisingly effective.  So you look at these and start to think about other treatments to better simulate screen lithography with the base mattes as the individual screens.

Tuesday, January 25, 2022

Friday, June 4, 2010

Adaptive Screen Ideas 2


Another test of some new ideas for generating adaptive halftone screen effects.

Thursday, June 3, 2010

Adaptive Screen Ideas


Trying out some new approaches to generating adaptive halftoning screen effects.

Wednesday, June 2, 2010

Skeleton Fill


Working on some new region fill pattern generation algorithms.

Saturday, December 13, 2008

Phosgene


Phosgene, it smells like dusty hay. More experiments with refactoring found imagery using Studio Artist distressed lithography simulations.

Friday, December 12, 2008

Civil Defense


More experiments with refactoring found imagery using distressed lithography simulations in Studio Artist.

Thursday, December 11, 2008

Double Your Fun


I've been exploring the idea of recontexturalizing found imagery with Studio Artist distressed lithography simulations.