A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Showing posts with label litho simulations. Show all posts
Showing posts with label litho simulations. Show all posts
Saturday, May 13, 2023
Friday, May 12, 2023
Sunday, January 30, 2022
autoSelectionMatte
It is fascinating to see the Selective Color Matte Ip Op effect evolve from a utility function that really required hand setup to produce anything useful to something fully automatic that also acts as a more generic color effect generator.First stab at animating the PASeq for above out as a transition context animation. Added another step below to try and anchor it a little bit more.
newApproach
Used nothing but the Selective Color Matte Ip Op effect in pre_V6 to build this. Surprisingly effective. So you look at these and start to think about other treatments to better simulate screen lithography with the base mattes as the individual screens.
Tuesday, January 25, 2022
Friday, June 4, 2010
Thursday, June 3, 2010
Wednesday, June 2, 2010
Saturday, December 13, 2008
Phosgene
Friday, December 12, 2008
Civil Defense
Thursday, December 11, 2008
Double Your Fun
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