Showing posts with label screening. Show all posts
Showing posts with label screening. Show all posts

Thursday, November 17, 2022

Rose Curve Vector Halftoner

 

Someone on the Studio Artist user forum asked about generating guilloche pattern halftone screening effects in Studio Artist.  There was a lot of discussion about this on our user forum around 10 years ago (give or take a few years). So i remember implementing some different approaches way back then.  I know you can generate hypotrochoid patterns in MSG (need to hunt those down for the discussion).  And i also remember implementing Rose Curves as MSG pattern generators.  You can embed MSG pattern generators in the paint synthesizer to drive painting. So above is a quick example showing that off for a vector paint that acts as an adaptive halftone screen while painting the Rose pattern.  You can of course evolve endless variations of the patterning in the Evolution Editor.  Fun stuff.

Different take on it that is less conventional guilloche patterning and more abstract.  Using visual model dropout in Path Application control panel here.

Monday, November 7, 2022

Sunday, November 6, 2022

Sunday, August 21, 2022

Saturday, July 30, 2022

Wednesday, February 16, 2022

niteLife

 

The extremely vintage Studio Artist Texture Synthesizer gets a makeover in pre_V6.  Vector texture output being one of the new options.





Tuesday, February 15, 2022

weaverTexture

Beefing up what one can do with the Simple Texture Ip Op effect in Studio Artist pre_V6.
 

noiseSculpt

 






Saturday, February 5, 2022

Tuesday, January 25, 2022

beachWalk

 




perMutations

 







linGuistics


 

burmaShave

 


auntMarge

 


guEsts

 


frightClub

 


eyeOnyou

 


screeningVariant

 

Proving the old adage that there is always something new you can do with an old approach (screening) if you re-conceptualize it.