Showing posts with label woodcut. Show all posts
Showing posts with label woodcut. Show all posts

Friday, December 16, 2022

Isometric WoodCut

 

Quick shot at a woodcut effect using an isometric grid vectorizer embed in the paint synthesizer.  I'm using an adaptive background texture as the brush load source with the local regions being driven by the vectorizer embed.

Monday, October 17, 2022

attractor reactor woodcut

 


Trying out a vector paint woodcut idea using a new time particle interaction feature (via injection channel modulation in the paint synthesizer).  I'm modulating the path drawing based on angle modulation to the closest time particle at the current path point.

Quick paint animation to show off what the time particle interaction modulation i mentioned is doing.


Sunday, September 4, 2022

Saturday, August 27, 2022

hard rain -ukiyo-e woodcut mix

 


Working through different approaches to Studio Artist processed CLIP guided direct RGB generative image synthesis.


Thursday, August 25, 2022

Tuesday, August 23, 2022

Friday, February 1, 2013

ThinLine Woodcut

Playing around with some new paint synthesizer features.

Thursday, October 11, 2012

Quentin Woodcut

Vector woodcut effect based on a paint synthesizer anti-alias solid brush type preset. It's all built with vector ellipse paint nibs. I've been rediscovering the simple ellipse recently, much more versatile then you might expect. The key is using the paint synth to adaptively muck with the basic ellipse shape.

Sunday, October 23, 2011

Mass Abstractor Woodcut

Working on some new features for the Studio Artist Mass Abstractor ip op.

Monday, May 10, 2010

More Wood Cut Experiments 2


Another vector woodcut print experiment. With some additional symmetry processing. Generated in Studio Artist 4.02.

Sunday, May 9, 2010

More Wood Cut Experiments


More experiments with vector output from Studio Artist 4 to emulate woodcut print styles. This is based on the Watershed Sketch ip op driving the paint synthesizer to generate the patterning.

Monday, May 3, 2010

BW Woodcut Print 3


Another black and white woodcut print simulation. This effect is pretty abstract, but i like the way it comes out. And like everything in this series, you can output via vector files for resolution printing, so it's very sharp when blown up.

Sunday, May 2, 2010

BW Woodcut Print 2


More woodcut print effects. This one looks a little more realistic than some of the recent color posts which would have required multiple blocks to do a real physical print. But still done in a way that can generate vector file output. It's pretty easy to build something like this, and you can output as EPS or SVG graphics in addition to the normal raster file output options.

Saturday, May 1, 2010

Different Take on Woodcut Print 5


Another vector effect that's a variation of some work in Studio Artist 4 on building new woodcut or screen print effect simulations.

Friday, April 30, 2010

Different Take on Woodcut Print 4


Yet another variation on the search for new woodcut or litho screen print effects. Generated in Studio Artist 4. Like everything in this design series, the effects were constrained to support vector file output.

Tuesday, April 27, 2010

Different Take on Woodcut Print 3


Another image from the series on looking into different approach to building woodcut or screen print effects. The constraint in this series was that the processing had to work as vector output. So everthing in this series can be printed at any resolution.

Sunday, April 25, 2010

Different Take on Woodcut Print 2


Another example of a very different approach to creating color woodcut print effects in Studio Artist 4. The output is all vector art.