Showing posts with label transition context. Show all posts
Showing posts with label transition context. Show all posts

Wednesday, March 1, 2023

Friday, February 24, 2023

Thursday, February 23, 2023

Monday, January 2, 2023

Sunday, January 1, 2023

Transition Experiments 3

 



Transition Experiments 2

 


Transition Experiments

 

Experimenting with a new transition context option using a simple EBM vector paint preset.


Saturday, June 18, 2022

Reworking the Paint Synth Injection Bus -3

 

Working through some different EBM (energy based model) approaches to transition effects using the new injection bus features in the pre_V6 paint synthesizer.






Reworking the Paint Synth Injection Bus -2

 

Experimental transition effect built using the paint synthesizer and the new transition context routing features in the injection bus.  More of an experimental proof of concept thing rather than the worlds greatest new transition effect.  But you can access the start key, end key or transition frame info via the new injection bus options now.  You can also access the transition percent as an injection modulator to modulate things in the paint synth based on where you are within the current transition.

Onwards now to make this all work with temporal ip op effects as well.

Friday, June 17, 2022

Reworking the Paint Synth Injection Bus

 

Above was done with a single layer and a single paint action step in a PASeq in pre_V6.  The Transition Context output is being routed directly into the injection bus in the paint synthesizer, which is painting the loaded source movie.  

The injection bus was barely functioning in V5.5, and worked differently.  The new approach is cleaner, much more powerful, and allows for all kinds of interesting things to be built on top of Transition Contexts that just were not possible before.

Saturday, April 9, 2022

happy people standing in time square guns

 

The base virtual source imagery for this was generated using a clip guided diffusion neural net model hosted on HuggingFace.  That was then vectorized in Studio Artist, rescaled up 4X, then re-rendered with additional Studio Artist effects.  The paint action sequence timeline was then time expanded, and both the raster and vector imagery was respectively run through a transition context and keyframe animated.

The textural tags for the multi-modal image synthesis was variations of 'people standing in time square guns'.

Normalize the bezier paths and then distance sort them above.  Just use the PASeq 4K rescaled images with a flow transition context below.