A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Saturday, April 22, 2023
Monday, April 17, 2023
Sunday, April 16, 2023
Wednesday, March 1, 2023
Friday, February 24, 2023
Thursday, February 23, 2023
Monday, January 2, 2023
Sunday, January 1, 2023
Saturday, June 18, 2022
Reworking the Paint Synth Injection Bus -3
Working through some different EBM (energy based model) approaches to transition effects using the new injection bus features in the pre_V6 paint synthesizer.
Reworking the Paint Synth Injection Bus -2
Experimental transition effect built using the paint synthesizer and the new transition context routing features in the injection bus. More of an experimental proof of concept thing rather than the worlds greatest new transition effect. But you can access the start key, end key or transition frame info via the new injection bus options now. You can also access the transition percent as an injection modulator to modulate things in the paint synth based on where you are within the current transition.
Onwards now to make this all work with temporal ip op effects as well.
Friday, June 17, 2022
Reworking the Paint Synth Injection Bus
Above was done with a single layer and a single paint action step in a PASeq in pre_V6. The Transition Context output is being routed directly into the injection bus in the paint synthesizer, which is painting the loaded source movie.
The injection bus was barely functioning in V5.5, and worked differently. The new approach is cleaner, much more powerful, and allows for all kinds of interesting things to be built on top of Transition Contexts that just were not possible before.
Tuesday, May 17, 2022
Monday, May 16, 2022
Friday, May 13, 2022
Sunday, April 10, 2022
Saturday, April 9, 2022
happy people standing in time square guns
The base virtual source imagery for this was generated using a clip guided diffusion neural net model hosted on HuggingFace. That was then vectorized in Studio Artist, rescaled up 4X, then re-rendered with additional Studio Artist effects. The paint action sequence timeline was then time expanded, and both the raster and vector imagery was respectively run through a transition context and keyframe animated.
The textural tags for the multi-modal image synthesis was variations of 'people standing in time square guns'.
Normalize the bezier paths and then distance sort them above. Just use the PASeq 4K rescaled images with a flow transition context below.



























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