Above was done with a single layer and a single paint action step in a PASeq in pre_V6. The Transition Context output is being routed directly into the injection bus in the paint synthesizer, which is painting the loaded source movie.
The injection bus was barely functioning in V5.5, and worked differently. The new approach is cleaner, much more powerful, and allows for all kinds of interesting things to be built on top of Transition Contexts that just were not possible before.
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