A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
3 comments:
dali is back;-) i like it.
john: any chance, that some of these AI-techniques can get into vs6?
studioartist is an amazing tool!
It will be interesting to see how all of this new pure neural net generative image synthesis stuff works its way back into Studio Artist.
Definitely something we are interested in. My CLIP guided diffusion image posts take 20 minutes running on a google cloud GPU to generate one image. CLIP guided latent diffusion is somewhat faster (since the diffusion happens in the latent space rather than in pixel space), but it's still pretty slow per image. So the technical challenges of taking algorithms like that and packaging them into an interactive paint program is not to be underestimated.
The EBM (energy based model) digital paint development in pre_V6 is one early example of how the fundamental underlying concepts going on under the hood of neural net image synthesis algorithms are working their way back into the Studio Artist genome in some surprising new ways.
thanks, I'm very excited
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