Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Wednesday, December 8, 2021

Wednesday, April 14, 2021

More Facet Ideas

 

Rank Edge IpOp effect. facets and colorization added using the Flat Region Colorize IpOp effect. New denoiser is a pre-filter options in Rank Edge now, very useful for cleaning up noise artifacts (cleaner generated edges).

The trick with the Flat Region Colorize IpOp effect is that the regions in the image used as input need to be flat. No anti-aliased edges (because the individual smoothing pixels in the anti-aliased edge will be considered individual regions by the effect).  You can use the min size filter thing at the top to help deal with that, but better just to not generate them in the first place.

Added some Gradient Multi Lighting to this one to make the watercolor like effect.


I used the Threshold IpOp effect for the source region part of this, followed by Flat region Colorize to add the random hue coloring variation.  Iterative Gradient Multi-Lighting to build the raised appearance of the region. The new Alg2 option in Simplify works as an awesome denoiser to help clean that up afterwards, so learn how to use it.


Wednesday, March 18, 2020

Explanation Man

Explanation Man has all of the answers.

Working with the multi-resolution gradient lighting ideas i was talking about in another post. With the goal of trying to pull the inherent structure in the image out in the z-axis to give the perception of a more 3-dimensional surface. Getting there, but i think i can get it to be much better. I'm still doing it all manually right now jumping back and forth between different Studio Artist image operation effects.

You really want to dial down the Mix when doing this. And don't be afraid to look at Composite options other than Replace (Min being an obvious one to explore).

Tuesday, October 28, 2014

Peer Inside

Working on a new multi-resolution lighting gradient effect. Great way to do in one processing step what took an entire PASeq before, so it's actually pretty useful. Also has built in noise reduction (along with some other new tweaks), which opens up a whole new world for gradient lighting effects.

Thursday, February 27, 2014

Smush

Working with some new image processing brush load features in the paint synthesizer. You can now combine lighting effects along with additional image processing algorithms.

Monday, February 24, 2014

Vector Lighting Tests 2

Still working on expanding the vector lighting effect options in the paint synthesizer.

Sunday, February 23, 2014

Vector Lighting Tests

Running through all the new vector shadow lighting options in the paint synthesizer today for testing.

Saturday, February 22, 2014

Muti-Octave Gradient Lighting

Added a new multi-octave gradient lighting processor to MSG in Studio Artist.

Thursday, January 23, 2014

Frosty

Experiment using multi-octave gradient lighting to build up 3d relief in a paint pattern.

Tuesday, January 21, 2014

Evil Oil Look

This painting incorporates some recent ideas discussed on the Studio Artist user forum for generating an oil paint look. This is the evil version of the one i posted on the user forum a few minutes ago.

There is some use of path application repeat index modulation to generate color gradients in the paint strokes. I'm using the new Cycle- Colorful option for the gradient end color, so what it's doing to the color varies from paint stroke to paint stroke.

I'm also using Brush Load Lighting to generate an additional raised look to the paint. And i'm working with positive-negative space auto-selection to control the path start positioning a litle near the end of the paint action sequence that builds this effect up.

Thursday, January 16, 2014

Candy Dots

Reminds me of those candy dots you would pull off of a waxed backing paper. This is actually a vectorizer effect. With some additional multi-octave lighting processing.

Tuesday, January 7, 2014

Plastik Face

Experimenting with some multi-oactave lighting effects. Gives the surface a plastic like finish. I should beef up my specular reflection modeling a little.

Sunday, January 5, 2014

Mountain Top

Experiment using textured vectorizer surfaced with applied simulated surface lighting. Using the new tesselate options.

Wednesday, January 1, 2014

Sunday, December 29, 2013

Runway

Cool new effect look. Two different vectorizer presets composited together.  That are then adaptively textured. Followed by a few iterative cycles of simulated surface lighting.

Sunday, June 9, 2013

Dancing Cylinders

More procedural art MSG experiments that incorporate integrated cast shadow lighting.

Wednesday, June 5, 2013

Vector Paint Overlay 2

Another experiment working with multiple passes of overlaid vector paint to build up dimensionality on the painted canvas. Two passes with watershed path start regionalization. One pass with bezier curves derived from the Color Edge ip op that the paint synthesizer paints in. Again, partial transparency for the paint passes is important for the overall look (the individual paint passes are blending on top of rather than obscuring what is underneath). And cast shadow lighting is integrated into the vector paint presets.

Monday, June 3, 2013

Vector Paint Overlay

From a series that is working through some ideas on building up dimensionality in painting by overlaying multiple passes of vector paint. It incorporates some cast shadow lighting and partial transparency for the different overlay steps.

Sunday, June 2, 2013

TubeFace

Working on some lighted tube paint presets. This is using the Paint Brush Load Lighting Effect to build the dimensionality in the paint strokes.

Thursday, May 30, 2013

Plexiglass

Semi-transparent vector region fill as brush paint with integrated cast shadow lighting.