Sunday, April 11, 2021

Weird Programming Bug Fixed

 

This is more like it. The 'fixed' version of the previous programming bug post. And i even learned something useful in the process.

We're going to make this better, but you can see where it's headed now.

I think it's also worth comparing this new approach to an automatic approach using the old bezier morph context. You could make this much better if you hand draw the bezier paths to define the morph. But if you do it all automatically you end up with a situation like this below.


If i had run the menu commands to normalize the paths i could have gotten it somewhat better, but still not like the optical flow approach.

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