Different approach for processing the same source footage as the last post. I used a Vectorizer action step for this. Some addition 'finishing' IpOp action steps are in the paint action sequence (PASeq) to generate the result seen here.
And then if you redo that last one with virtual sub-nested keyframes in a Transition Context to re-time the animation output, you get below.
So if you want a more stylized thing, you can adjust the controls in the Vectorizer a little bit.
And then if you redo that last one with virtual sub-nested keyframes in a Transition Context to re-time the animation output, you get below.
I've got additional IpOp action steps in the re-timed versions that also change the overall aesthetic of the output. You could of course dump those into the original PASeq if you wanted that grading kind of effect in the original non-re-timed animation.
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