Wednesday, April 21, 2021

Paint Animation Experiment

 

Another paint animation experiment. It's using a Watershed DM path start regionization paint preset. I jacked up the brush size, and then use software and hard nib clipping in conjunction with local region brush size modulation to restrict the brush sizes based on the local region size. The nib clipping gives it an image processing kind of look in some respects, but it is painted.

I have it setup so that the edges of the individual regions get painted, but the interior is not painted in most cases (except for really small regions). This was an experiment to see how that would work for adding some temporal continuity in the animation. And it does the job, so add that to the stack of different approaches one can use to generate temporal continuity in paint animations.

However, i forgot to turn off color randomization. So you get some strobing because of that. And if i forgot, you probably will as well. So i'll add a new QuickEdit command specifically targeted at paint animation prep. There already is one to turn off color randomization. But having a specific one to optimize paint for animation output would probably be a good idea.

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