I don't even know how one would go about trying to construct something like this working manually in a conventional paint program. I do know it would take forever, be very tedious. But it's really pretty easy to do it steering the automated AI Generative Paint spaceship that is Studio Artist V5.5.
The new generative paint preferences in V5.5.2 are pretty cool. And as always, they bring to the surface any hidden bug issues associated with some far flung corner of the parameter space of the program. Which we quickly see in automated stress test runs and squash like the bugs they are (Buddhists are cringing at that statement).
Remember, every update is generatively unique. Collect them all, because they are all visually distinct.
So what was i doing here anyway. Playing off 2 different image databases against each other, in a fight for dominance. Once was the gallery show source folder. The other was a folder of mug shot images and some other stuff i redirected the image folder background texture to use as a cache location. One of my generative paint preferences forced new image folder background texture edits for each newly AI constructed paint preset. I'm auto-generating selection masks for each gallery show cycle based generated from mutated Rank Filter IpOp effects. I've got a collection of wet presets in a favorites folder for start cycle processing working against an adaptive gradient optimizer end cycle setting (again, every time that runs it is different, constructed from scratch on the fly by the AI Generative System).
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