I added a new denoiser in Simplify IpOp as a new algorithm there in Studio Artist V5.5. So you can use it to get a super smooth de-texturized look if you like that kind of thing.
I took a different tack for this experiment, using it in combo with some orientation modulated scale space processing to build an oriented halftone mask for the inherent noise in the image itself. I used the denoiser as a part of this process.
So if you auto-mask the flat part of the face, you can build the artificial structure in just the textured areas.
Proof of concept. Obviously i need to pay more attention to the overall coloring of the face for a generically useful preset for people. But i think this very quick experiment gets the idea across. Build the artificial structure where you want it, don't do it in other areas. So for audio people, think of side chain compressor modulation, then do it visually.
So something like this.
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