Paint animation test in Studio Artist V5.5.4 using another example of the world's simplest paint action sequence.
Two steps. A dispersive action step based on the SmartBlu IpOp. And a slop down paint action step that is the factory Init Paint Synthesizer QuickEdit painting a single paint nib that is size modulated based on Flow magnitude.
Many people make the mistake of piling on a ton of stuff into the paint action sequence. Because they are totally missing the point that the paint animation effect occurs over time. Occurs over multiple frames. And by working with recursive processing, you can setup a very simple paint strategy that plays out over multiple frames (creating behavior over time that can be visually rich and complex).
And suddenly the world 'most boring' paint preset (as our factory preset designer likes to refer to the Init QuickEdit) suddenly becomes quite interesting.
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