A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Saturday, October 31, 2009
Friday, October 30, 2009
Smart Blur
Thursday, October 29, 2009
New Gallery Show Bezier Options
Wednesday, October 28, 2009
Algorithmic Drawing 2
More experiments with algorithmic drawing in Studio Artist 4. This is an interesting one since it uses a paint synthesizer path shape setting that draws a spline to the previous start point to build the fan areas.
Tuesday, October 27, 2009
Algorithmic Drawing
Trying some experiments with algorithmic drawing. This is from a series working with the MSG path shape features in the Studio Artist 4 paint synthesizer.
Labels:
algorithmic drawing,
MSG path shape,
procedural art
Monday, October 26, 2009
LineScreen Block Regionize
Sunday, October 25, 2009
Creepy Political Pose
Saturday, October 24, 2009
MSG Path Shape Abstraction
I've been playing around with different abstract algorithmic painting processes in Studio Artist 4. One interesting approach is to work with MSG processors that generate scan paths, either via MSG path start generators or MSG path shape generators. This image fell out of some testing associated with this yesterday.
I modified the path length modulation code for the MSG path shape generator as a part of this. The overall size of the point cloud modulates now, it was only modulating the path itself before so if you had a diffuse point cloud it didn't seem to change size before, just the # of points in it. I think the new behavior is better for interactive drawing.
Friday, October 23, 2009
Texture Synthesizer
I tend to not use the Studio Artist Texture Synthesizer all that much these days. However, there's lots of great effects hiding in there. This was generated with the new automated random evolution options for the texture synthesizer that were added to Studio Artist 4's gallery show feature recently.
Labels:
abstraction,
face,
gallery show,
texture synthesizer
Thursday, October 22, 2009
Convex Hull Faces
This was created with a new convex hull image operations preset generated while running the new gallery show features in Studio Artist 4. Gallery show is pretty cool, because you can use it to automatically generate new presets, new artwork, or to build self-running performance art performance installations.
Labels:
abstraction,
convex hull,
evolution,
faces,
gallery show
Wednesday, October 21, 2009
Evolution Abstraction
Tuesday, October 20, 2009
Monday, October 19, 2009
Scribbler
Sunday, October 18, 2009
Dancing Abstraction 2
Saturday, October 17, 2009
Dancing Abstraction
Friday, October 16, 2009
Gallery Show Preset Randomization
I recently added some new options to the Studio Artist 4 gallery show feature. It's become apparent that some people are using gallery show to automatically generate new presets, so you can now run gallery shows generated from randomized image operations, vectorizer, or texture synthesizer settings. This works off of the hypothetical space of potential settings, as opposed to randomly selecting an existing preset, which is what a lot of the existing galley show techniques do.
The image above is something crazy that fell out of some testing associated with the new gallery show features.
Thursday, October 15, 2009
Windward Coast Drive by
Wednesday, October 14, 2009
Shrimp Plate
Shrimp-plate-landia on the north shore re-conceptualized. Started with a video shot from the open car window driving by shrimp world that was then converted into a static panorama via the Studio Artist 4 scan tracker. I think i have the scan direction reversed in this image from the actual car motion which twists around reality when the image is reconstructed from the video motion.
Tuesday, October 13, 2009
Fish Market Harbor
Monday, October 12, 2009
Honolulu Drive by
Sunday, October 11, 2009
Time Stretch
Saturday, October 10, 2009
MSG Abstraction
Sandy Beach
Friday, October 9, 2009
Hawaii by Night
Thursday, October 8, 2009
Clean Abstraction
Wednesday, October 7, 2009
Recursive Patterning 2
More recursive patterning generated using recursive IO connections and MSG processors in Studio Artist 4. This one shows off the typical patterning seen when you use multi-processor threading with recursive io connections. It's great that you can choose now in Studio Artist 4, since there are cases where you want the processing to be threaded and other times where you don't want the threading. Of course for non-recursive io processing you always want the threading due to the speedup you get for the processing.
Tuesday, October 6, 2009
MSG Strange Attractor
Monday, October 5, 2009
Sunday, October 4, 2009
Saturday, October 3, 2009
Shadow Fractal
Live Video Abstraction
Friday, October 2, 2009
Recursive Patterning
I've been playing around with non-threaded MSG processing with recursive IO connections recently. The variety of different fractal patterns you can generate is pretty interesting. It's kind of like video feedback except the feedback is happening along the wavefront of the spatial processing scan moving through the image. Would be fun to try different types of scans, like spiral out from center or peano curves. Have to try that out some day.
Thursday, October 1, 2009
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