Friday, December 31, 2010

Quicki-Mart Time Smear


Temporal time smear generated by processing some video footage with the Studio Artist temporal scan tracker.

Thursday, December 30, 2010

Paia DriveBy


Video frame capture taken while driving through Paia subsequently processing in Studio Artist 4.

Wednesday, December 29, 2010

MSG Recursive IO interactions


Classic patterning generated by recursive IO routing of geoemetric warp processors in a MSG preset created by directed evolution in the Studio Artist 4 Evolution Editor.

Tuesday, December 28, 2010

MSG Directed Evolution


Working with directed evolution with MSG presets in the Studio Artist 4 evolution editor. There's a fractal patterning thing going on in this created by some geometric transformations in the preset.

Monday, December 27, 2010

Circular Symmetry Broken


MSG procedural abstraction.

Sunday, December 26, 2010

MSG Symmetry Mosh


Trying out some temporal generator experiments with a complex abstract MSG preset. The MSG animation was then processed by the Studio Artist 4 temporal scan tracker with a vertical scan direction.

Saturday, December 25, 2010

Tron


In the spirit of the re-release, a tron-like rendering. MSG procedural source abstraction preset with built in symmetry.

Friday, December 24, 2010


Mixture of truchet patterning and space-filling curves in a procedural MSG preset.

Thursday, December 23, 2010

Asian Cuisine


Some local color taken near the 'venice of the pacific'.

Wednesday, December 22, 2010

We Pack Your Picnic


Video frame capture taken in Paia processed in Studio Artist 4.

Tuesday, December 21, 2010

Do Not Feed the Hippies


Read the fine print on the sign. They bite!

Vectorizer processed freeze frame from a video taken out the window of a moving car.

Monday, December 20, 2010

Circuit Board


This started with an abstract MSG procedural image. It was then processed with a few interactions of a full screen Studio Artist paint synthesizer fractal mapping effect. It reminds me of an integrated circuit chip layout.

Sunday, December 19, 2010

Grid Overlay


Truchet grid overlay on top of some additional MSG madness. Created via directed evolution in the Studio Artist 4 evolution editor.

Traffic Flow


Temporal smear generated from some video footage take while driving through Paia in the late afternoon. I used the Studio Artist 4 temporal difference matte to process a video sequence into a static image that smears time.

Saturday, December 18, 2010

Geometric Simplicity


Abstract procedural image generated using Truchet processors in a Studio Artist 4 MSG preset.

Friday, December 17, 2010

Space Filling MSG Abstraction


Abstract procedural image generated in Studio Artist 4 with MSG processors that draw space filling curves.

Thursday, December 16, 2010

Skateboard with Santa


Skateboarder in Paia shot with a pocket video camera. The video footage was processed with the Scan Tracker 2 in Studio Artist 4 using smart seam interpolation to generate the static time stretch image.

Wednesday, December 15, 2010

Abstract Procedural MSG


Abstract image generated via directed evolution of MSG presets in Studio Artist 4.

Tuesday, December 14, 2010

MSG Sunrise


Sunrise brought to you via a Studio Artist MSG preset.

Monday, December 13, 2010

Petroglyphs


The synthesized brown paper discussion on the Studio Artist User Forum recently inspired me to take a stab at an automatic stylized petroglyph effect. Here's 2 examples generated from source images of people.

Sunday, December 12, 2010

Facial Sketch Abstraction


Combination MSG and image operation effect to generate a facial abstraction sketch effect.

Saturday, December 11, 2010

Sundown Near Paia 3


Another processed video sequence taken out of the side window of the car while waiting in the late afternoon Paia traffic jam.

Friday, December 10, 2010

Sundown Near Paia 2


A little further down the road still waiting in the late afternoon traffic jam. Studio Artist processed video frame capture.

Thursday, December 9, 2010

Sundown Near Paia


Temporal video processing image taken while waiting in the late afternoon Paia traffic jam near sunset.

Wednesday, December 8, 2010

Stylized MSG Patterning


Some crazy MSG preset using some of the new Studio Artist 4.03 MSG processor features. Kind of different for me. It's got the symmetry thing going on inside of it.

Tuesday, December 7, 2010

Recursive MSG Abstraction


MSG abstract procedural image. You can tell it has recursive IO (input-output) connections going on in the way it's modularly programmed. Since it was run on a 4 processor cpu you get 4 horizontal bands associated with the recursive part of the effect and the fact that the processing is threaded 4 ways during multi-processing.

Here's a tip that talks about what i mean when i say recursive io connection if you are clueless about the terminology.

Monday, December 6, 2010

BW MSG Abstraction


Interesting black and white abstract MSG preset. It's got a traveling salesman problem optimized closest path algorithm generator buried in there.

Sunday, December 5, 2010

Cafe Mambo


Another Paia traffic jam video shot taken at sun down. A frame capture was processed with the vectorizer in Studio Artist 4.

Saturday, December 4, 2010

Paia Sunset


Sunset shot taken with a video camera in a moving car. The video frame capture was processed with the Studio Artist vectorizer.

Friday, December 3, 2010

Mabanzi Mini Gig


A stripped down Mabanzi marimba band playing in Wailuku before an experimental film showing.

Thursday, December 2, 2010

Mana Foods


Vectorizer processed shot of Mana Foods taken while sitting in a Paia traffic jam.

Wednesday, December 1, 2010

Big Wave Action


The north shore of Maui sees a lot of big wave action during the winter months. This started with a frame capture from a video taken driving on the Hana Highway, which was then processed in Studio Artist using a MSG preset.

Tuesday, November 30, 2010

Paia Cafe


Time for some expresso and a bagel. This place actually has parking behind it, which is a minor miracle in Paia town these days.

Monday, November 29, 2010

Symmetry Watercolor


Working on some watercolor like effect simulations. This is all done with image processing in a paint action sequence, working with the Mass Abstractor effect to build the initial feature forms.

Sunday, November 28, 2010

MSG Ripples


A single frame capture from a MSG self modulating animation experiment. I've got a recursive IO connection going with the image stream routing which shows it's characteristic behavior in the patterning (run on a quad processor machine). The patterning in this reminds me of water ripples or some kind of organic marble pattern.

Saturday, November 27, 2010

Paia General Store


I guess we're continuing the theme of Paia businesses that actually have parking. This was generated from a video frame capture while driving through Paia, with some excessive Studio Artist contrast compression and the vectorizer post processing.

Vectorizer Gradients 4


Another experiment that uses the Vectorizer to build bezier region paths. The paint synthesizer is then used to fill in the vectorized bezier shapes. I'm using a paint synthesizer preset that uses an embedded MSG preset to do the actual bezier region fills. So each bezier shape is filled in with a MSG preset that generates a texture that is modulated by temporal generators, so the textural qualities of the fill are always changing as the paint synthesizer fills in the different regions. A glimpse into the unlimited power of Studio Artist when you start getting into synergistic combinations of features working together to build visual effects.

Friday, November 26, 2010

Procedural MSG Animation


Still frame from a self-animating MSG preset. It uses a bunch of temporal generators to modulate different parameters over time to procedurally animate.

Thursday, November 25, 2010

DualMode Paint Exp1


Trying out some experiments with self-animating MSG presets used in DualMode Paint animations. So some simple vector paint strokes get pulled out into the canvas by the self-modulating MSG preset to build the background patterning. The MSG preset also slightly fades to black to avoid too much build up over time.

Wednesday, November 24, 2010

Vectorizer Gradients 3


This image shows off a whole different approach to taking a flat color vectorizer image and rendering it using smooth color gradients. The vectorizer is used to generate bezier paths for the different colored vector regions. The bezier paths are then filled in using the paint synthesizer. You can either use the paint synthesizer directly to build smooth gradient fills, or you can encapsulate MSG presets in the paint synthesizer preset, so the MSG algorithm gets run for each bezier region fill.

Tuesday, November 23, 2010

Vectorizer Gradients 2


Another vectorizer image that was post processed to convert the flat color region fills into smoothly varying gradient fills. I again used the Morpholizer ip op to do the smooth gradient transformation.

The trick to this kind of processing is that you need to essentially apply a low frequency cutoff shelf filter to the original image. So you are removing a little bit of low spatial frequency information, which leads to flat color regions becoming smoothly shaded.

There are a lot of different ways you can do this. You can use the Blur ip op with the frequency inversion option, or in this case i'm using the Range Maximize algorithm in the Morpholizer, which applies an adaptive contrast boost that is removing low frequency spatial frequencies in the processed information. The Equalizer ip op would be another approach.

Monday, November 22, 2010

Vectorizer Gradients


There's been a lot of discussion on the Studio Artist Users Forum recently about different post processing approaches to add smooth gradient effects to flat color vectorizer regions. I used the Morpholizer ip op to post process this vectorizer image to get the smooth gradients.

Sunday, November 21, 2010

Symmetry Abstraction


This started with an animation made by running a dualmode paint preset into an open movie stream. I then added an interactive warp symmetry operation to build the final image. I always love how adding symmetry to abstract imagery often leads to the perception of facial imagery.

Saturday, November 20, 2010

Facial Abstraction


Playing around with some image processing effects to generate abstractions. The color comes from using the Colorize ip op on the grayscale abstraction image.

Friday, November 19, 2010

The Kiss


I think this started with some Studio Artist gallery show paint synthesizer mutation. Followed by a little additional tweaking.

Thursday, November 18, 2010

Gallery Show Painting


Playing around with the gallery show feature in Studio Artist 4. Mutating random vector paint presets.

Wednesday, November 17, 2010

Sunday in Puunene


Just a lazy sunday in Puunene.

Tuesday, November 16, 2010

Liquor Shack


Some local color. More vectorizer gradient fill processing in Studio Artist 4.

Monday, November 15, 2010

No Parking


I've been playing around with a new processing approach, that involves taking a really crappy digital image, seriously over enhancing it to the point of boosting compression noise and weird features coloring buried in the shadow regions so that they come to the foreground, then using the studio artist vectorizer to smooth things out again.