A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Monday, May 31, 2010
Interest Point Focus
Trying out some new ideas that incorporate interest point visual focus for the Studio Artist 4 paint synthesizer path start generator. It works well in this test to bring in the fine facial details.
Sunday, May 30, 2010
Stretch Brush 4
Another abstract example generated while working with a new stretch brush type i'm experimenting with for Studio Artist 4. This reminds me of a chaotic attractor brush, but it's just a graffiti movie brush used with a spiral path shape.
Labels:
abstract,
graffiti,
movie brush,
paint synthesizer
Saturday, May 29, 2010
Stretch Brush 3
Doing some more work on stretch brushes. This one is from a new brush type I'm experimenting with for Studio Artist 4. Using a graffiti movie brush generated from a set of photos taken in an alley in Melbourne.
Labels:
abstract,
australia,
graffiti,
movie brush,
paint synthesizer
Friday, May 28, 2010
Stretch Brush 2
Thursday, May 27, 2010
Stretch Brush
The Stretch Brush type in Studio Artist has always been kind of funky. It was kind of a vestigial feature from the original Studio Artist 1. I recently rewrote the damn thing to make it's behavior more like what you would really want it to do. I'm stretching some graffiti brushes in this test.
Labels:
graffiti,
movie brush,
paint synthesizer,
photo mosaic
Wednesday, May 26, 2010
Head Turn
Tuesday, May 25, 2010
Paia Approach
Monday, May 24, 2010
Paia Traffic Jam
Sunday, May 23, 2010
Vector Painting 2
Saturday, May 22, 2010
Vector Painting
Friday, May 21, 2010
Cool Pattern
Thursday, May 20, 2010
Wednesday, May 19, 2010
Tuesday, May 18, 2010
Monday, May 17, 2010
New Approaches to Paint Effects 2
Sunday, May 16, 2010
New Approaches to Paint Effects
Saturday, May 15, 2010
IFS Procedural Abstraction
This one is using 2 types of self similarity. All of the texture is coming from a single MSG IFS fractal processor that is then run through additional self-similarity generating MSG processors. I like this series a lot, since it has a very painterly quality to the generated imagery. It points out that you can take a fairly boring black and white image and turn it into something very different with enough MSG processing.
Friday, May 14, 2010
MSG Procedural Abstraction 2
Thursday, May 13, 2010
Wednesday, May 12, 2010
MSG Self-Similarity 2
Tuesday, May 11, 2010
MSG Self-Similarity
Monday, May 10, 2010
More Wood Cut Experiments 2
Sunday, May 9, 2010
More Wood Cut Experiments
Saturday, May 8, 2010
New MSG Experiments 4
Friday, May 7, 2010
New MSG Experiments 3
Thursday, May 6, 2010
Wednesday, May 5, 2010
New MSG Experiments
I decided we needed a compositing MSG Tiler processor, so i added one to Studio Artist 4. It's buried somewhere in the guts of the processor chain for generating this abstract procedural image. There's some great abstract images that were generated during this directed evolution run i'll post over the next few days.
Tuesday, May 4, 2010
Edge Extrapolation Effects
Weirdo effect created by painting in the edges and then extrapolating the rest of the canvas fill off of that. Of course, if you use adjacent edges and a different extrapolation algorithm you can reproduce the original image quite well (see below).
The extrapolation ip op effects in Studio Artist are called interpolators, so that's probably an endless source of confusion. And you can get better results for the 'reproduce the original image' case if you are willing to use a better interpolator than i did. Basically one that better tracks orientation.
Monday, May 3, 2010
BW Woodcut Print 3
Sunday, May 2, 2010
BW Woodcut Print 2
More woodcut print effects. This one looks a little more realistic than some of the recent color posts which would have required multiple blocks to do a real physical print. But still done in a way that can generate vector file output. It's pretty easy to build something like this, and you can output as EPS or SVG graphics in addition to the normal raster file output options.
Saturday, May 1, 2010
Different Take on Woodcut Print 5
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