A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Thursday, September 30, 2010
Facial Image StackFilter 2
Another stack filtering experiment. I'm using the original stack of facial images as a source movie for a temporal difference image processing effect in Studio Artist 4. Stack filtering refers to processing a stack of images with temporal video processing effects. You encode the stack of images as frames in a movie file and then load that as a source movie into Studio Artist.
Wednesday, September 29, 2010
West Maui View
Tuesday, September 28, 2010
Facial Image StackFilter
Monday, September 27, 2010
Generative Paint Animation
Still frame from an experiment using Studio Artist's dualmode paint animation features to create generative paint animations. By 'generative' i mean you start the preset and then let it autodraw to create the animation over time. I've been forcing myself to create a new animation experiment every day to get a better handle on what kind of new abstract animation features should be added to Studio Artist in the future. You can see some of the experiments on my vimeo site.
Sunday, September 26, 2010
Cafe Prana Nui
Saturday, September 25, 2010
Haiku Cannery 2
Friday, September 24, 2010
Haiku Cannery
Thursday, September 23, 2010
Cupcake Brush
Wednesday, September 22, 2010
DeathMask 3
Tuesday, September 21, 2010
DeathMask 2
Monday, September 20, 2010
Fractal Nature PhotoMosaic 2
Sunday, September 19, 2010
Nirvana
Saturday, September 18, 2010
DeathMask
Friday, September 17, 2010
StackFilter Experiments
Fractal Nature PhotoMosaic
Thursday, September 16, 2010
Double-down PhotoMosaic
By double-down i mean generating a photomosaic of a photomosaic, which is a cool way to add additional visual complexity to the final output image. I started by building a photomosaic image, then used the first photomosaic as a Studio Artist source image to generate a second photomosaic image with a different movie brush. I used the lips movie brush for the first photomosaic, then generated a second photomosaic off of the first one using a graffiti movie brush.
Wednesday, September 15, 2010
DualPaint Animation
Frame capture from a dualpaint animation generated in Studio Artist 4. I've been playing around with generative paint animation processes recently. Generative means you setup an initial looping process that then generates an evolving animation over time. This animation was generated with a single dualmode paint preset. Here's another video example of a similar animation.
Tuesday, September 14, 2010
MeatBrush 2
Monday, September 13, 2010
Sunday, September 12, 2010
Wet CarSeat
Saturday, September 11, 2010
Friday, September 10, 2010
Organic Vector Symmetry
Thursday, September 9, 2010
DualMode Paint Animation
A still frame from a Studio Artist 4 dualmode paint animation i was working on recently. I tried extending some of LiveArt's recent animation ideas involving the use of time particles with geometric symmetry warping, but modified the idea to use symmetry breaking via the MSG geometric transformation processors that incorporate modulation. Some really interesting imagery came out of these experiments after some darwinian optimization of the overall process. For me the 3 part notion of copy - modify -select via cycles of evolutionary optimization seems like a natural way to work.
Labels:
abstract,
dualmode,
paint animation,
symmetry,
time particles
Wednesday, September 8, 2010
Symmetry Face
Tuesday, September 7, 2010
Graffiti Melt
Monday, September 6, 2010
Lips Brush
Sunday, September 5, 2010
Mod Style
Saturday, September 4, 2010
The Mysteries of Puunene Revealed
It should be obvious from my various posts here that the 'power' of Puunene continues to fascinate me. It's kind of hard to avoid on any trip through central Maui. Then there was the troubling Puunene sex offender to resident ratio statistics, followed by further news that our illustrious governor in fact wants to build a prison in Puunene. Perhaps because of the ridiculously high sex offender statistics?
Of course the sex offender ratio is so skewed because no one actually lives there as far as i can tell, or at least so few people that any statistic must be taken with an intense grain of salt. More web searching turned up some more information, and then it all began to make sense. I quote from the Maui Info Source.
'A sugar pioneer, Claus Spreckels, bought up land in the arid desert of Puunene from the Hawaiians who sold him the "cursed" lands at a very cheap price. The Hawaiians were sure they had gotten the better part of the deal because they believed that the lands were haunted by the souls of the dead who were unsuccessful at making the leap at Black Rock in Kaanapali from this world to the next. Instead, these poor souls were condemned to "hell" in the arid wasteland of Puunene.'
So Puunene is hell on earth, or at least a form of purgatory. Perhaps those smokestacks are like some kind of giant crematorium, blowing out the ashes of condemned dead souls.
But they do have their own post office.
Friday, September 3, 2010
Graffiti Cowboy
Thursday, September 2, 2010
Streamers
MSG procedural streamer abstraction. It's interesting to compare the crispness of this kind of MSG procedural art effect to the more messy organic complexity of the paint synthesizer.
Of course you can generate super crisp paint strokes in the Studio Artist paint synthesizer by using the vector paint options. But most paint presets use the raster based painting options for a more organic look. I need to work on some pure paint preset or paint synth PASeq presets that build these kinds of 'streamer' effects. This image was generated via directed evolution of MSG presets in the Studio Artist evolution editor.
Wednesday, September 1, 2010
Kahului, Venice of the Pacific 4
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